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Author SHA1 Message Date
Aryan
66e15a76ad remove duplicate checks 2024-12-05 21:34:51 +01:00
782 changed files with 5011 additions and 60587 deletions

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@@ -34,7 +34,7 @@ jobs:
id: file_changes
uses: jitterbit/get-changed-files@v1
with:
format: "space-delimited"
format: 'space-delimited'
token: ${{ secrets.GITHUB_TOKEN }}
- name: Build Changed Docker Images
@@ -67,7 +67,6 @@ jobs:
- diffusers-pytorch-cuda
- diffusers-pytorch-compile-cuda
- diffusers-pytorch-xformers-cuda
- diffusers-pytorch-minimum-cuda
- diffusers-flax-cpu
- diffusers-flax-tpu
- diffusers-onnxruntime-cpu

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@@ -235,73 +235,15 @@ jobs:
run: |
pip install slack_sdk tabulate
python utils/log_reports.py >> $GITHUB_STEP_SUMMARY
torch_minimum_version_cuda_tests:
name: Torch Minimum Version CUDA Tests
runs-on:
group: aws-g4dn-2xlarge
container:
image: diffusers/diffusers-pytorch-minimum-cuda
options: --shm-size "16gb" --ipc host --gpus 0
defaults:
run:
shell: bash
steps:
- name: Checkout diffusers
uses: actions/checkout@v3
with:
fetch-depth: 2
- name: Install dependencies
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python -m uv pip install -e [quality,test]
python -m uv pip install peft@git+https://github.com/huggingface/peft.git
pip uninstall accelerate -y && python -m uv pip install -U accelerate@git+https://github.com/huggingface/accelerate.git
- name: Environment
run: |
python utils/print_env.py
- name: Run PyTorch CUDA tests
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
# https://pytorch.org/docs/stable/notes/randomness.html#avoiding-nondeterministic-algorithms
CUBLAS_WORKSPACE_CONFIG: :16:8
run: |
python -m pytest -n 1 --max-worker-restart=0 --dist=loadfile \
-s -v -k "not Flax and not Onnx" \
--make-reports=tests_torch_minimum_version_cuda \
tests/models/test_modeling_common.py \
tests/pipelines/test_pipelines_common.py \
tests/pipelines/test_pipeline_utils.py \
tests/pipelines/test_pipelines.py \
tests/pipelines/test_pipelines_auto.py \
tests/schedulers/test_schedulers.py \
tests/others
- name: Failure short reports
if: ${{ failure() }}
run: |
cat reports/tests_torch_minimum_version_cuda_stats.txt
cat reports/tests_torch_minimum_version_cuda_failures_short.txt
- name: Test suite reports artifacts
if: ${{ always() }}
uses: actions/upload-artifact@v4
with:
name: torch_minimum_version_cuda_test_reports
path: reports
run_flax_tpu_tests:
name: Nightly Flax TPU Tests
runs-on:
group: gcp-ct5lp-hightpu-8t
runs-on: docker-tpu
if: github.event_name == 'schedule'
container:
image: diffusers/diffusers-flax-tpu
options: --shm-size "16gb" --ipc host --privileged ${{ vars.V5_LITEPOD_8_ENV}} -v /mnt/hf_cache:/mnt/hf_cache
options: --shm-size "16gb" --ipc host -v /mnt/hf_cache:/mnt/cache/ --privileged
defaults:
run:
shell: bash
@@ -414,10 +356,6 @@ jobs:
config:
- backend: "bitsandbytes"
test_location: "bnb"
- backend: "gguf"
test_location: "gguf"
- backend: "torchao"
test_location: "torchao"
runs-on:
group: aws-g6e-xlarge-plus
container:
@@ -505,7 +443,7 @@ jobs:
# shell: arch -arch arm64 bash {0}
# env:
# HF_HOME: /System/Volumes/Data/mnt/cache
# HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
# HF_TOKEN: ${{ secrets.HF_TOKEN }}
# run: |
# ${CONDA_RUN} python -m pytest -n 1 -s -v --make-reports=tests_torch_mps \
# --report-log=tests_torch_mps.log \
@@ -561,7 +499,7 @@ jobs:
# shell: arch -arch arm64 bash {0}
# env:
# HF_HOME: /System/Volumes/Data/mnt/cache
# HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
# HF_TOKEN: ${{ secrets.HF_TOKEN }}
# run: |
# ${CONDA_RUN} python -m pytest -n 1 -s -v --make-reports=tests_torch_mps \
# --report-log=tests_torch_mps.log \
@@ -581,4 +519,4 @@ jobs:
# if: always()
# run: |
# pip install slack_sdk tabulate
# python utils/log_reports.py >> $GITHUB_STEP_SUMMARY
# python utils/log_reports.py >> $GITHUB_STEP_SUMMARY

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@@ -0,0 +1,134 @@
name: Fast tests for PRs - PEFT backend
on:
pull_request:
branches:
- main
paths:
- "src/diffusers/**.py"
- "tests/**.py"
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
env:
DIFFUSERS_IS_CI: yes
OMP_NUM_THREADS: 4
MKL_NUM_THREADS: 4
PYTEST_TIMEOUT: 60
jobs:
check_code_quality:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: "3.8"
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install .[quality]
- name: Check quality
run: make quality
- name: Check if failure
if: ${{ failure() }}
run: |
echo "Quality check failed. Please ensure the right dependency versions are installed with 'pip install -e .[quality]' and run 'make style && make quality'" >> $GITHUB_STEP_SUMMARY
check_repository_consistency:
needs: check_code_quality
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: "3.8"
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install .[quality]
- name: Check repo consistency
run: |
python utils/check_copies.py
python utils/check_dummies.py
make deps_table_check_updated
- name: Check if failure
if: ${{ failure() }}
run: |
echo "Repo consistency check failed. Please ensure the right dependency versions are installed with 'pip install -e .[quality]' and run 'make fix-copies'" >> $GITHUB_STEP_SUMMARY
run_fast_tests:
needs: [check_code_quality, check_repository_consistency]
strategy:
fail-fast: false
matrix:
lib-versions: ["main", "latest"]
name: LoRA - ${{ matrix.lib-versions }}
runs-on:
group: aws-general-8-plus
container:
image: diffusers/diffusers-pytorch-cpu
options: --shm-size "16gb" --ipc host -v /mnt/hf_cache:/mnt/cache/
defaults:
run:
shell: bash
steps:
- name: Checkout diffusers
uses: actions/checkout@v3
with:
fetch-depth: 2
- name: Install dependencies
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python -m uv pip install -e [quality,test]
# TODO (sayakpaul, DN6): revisit `--no-deps`
if [ "${{ matrix.lib-versions }}" == "main" ]; then
python -m pip install -U peft@git+https://github.com/huggingface/peft.git --no-deps
python -m uv pip install -U transformers@git+https://github.com/huggingface/transformers.git --no-deps
pip uninstall accelerate -y && python -m uv pip install -U accelerate@git+https://github.com/huggingface/accelerate.git --no-deps
else
python -m uv pip install -U peft --no-deps
python -m uv pip install -U transformers accelerate --no-deps
fi
- name: Environment
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python utils/print_env.py
- name: Run fast PyTorch LoRA CPU tests with PEFT backend
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python -m pytest -n 4 --max-worker-restart=0 --dist=loadfile \
-s -v \
--make-reports=tests_${{ matrix.lib-versions }} \
tests/lora/
python -m pytest -n 4 --max-worker-restart=0 --dist=loadfile \
-s -v \
--make-reports=tests_models_lora_${{ matrix.lib-versions }} \
tests/models/ -k "lora"
- name: Failure short reports
if: ${{ failure() }}
run: |
cat reports/tests_${{ matrix.lib-versions }}_failures_short.txt
cat reports/tests_models_lora_${{ matrix.lib-versions }}_failures_short.txt
- name: Test suite reports artifacts
if: ${{ always() }}
uses: actions/upload-artifact@v4
with:
name: pr_${{ matrix.lib-versions }}_test_reports
path: reports

View File

@@ -234,68 +234,3 @@ jobs:
with:
name: pr_${{ matrix.config.report }}_test_reports
path: reports
run_lora_tests:
needs: [check_code_quality, check_repository_consistency]
strategy:
fail-fast: false
name: LoRA tests with PEFT main
runs-on:
group: aws-general-8-plus
container:
image: diffusers/diffusers-pytorch-cpu
options: --shm-size "16gb" --ipc host -v /mnt/hf_cache:/mnt/cache/
defaults:
run:
shell: bash
steps:
- name: Checkout diffusers
uses: actions/checkout@v3
with:
fetch-depth: 2
- name: Install dependencies
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python -m uv pip install -e [quality,test]
# TODO (sayakpaul, DN6): revisit `--no-deps`
python -m pip install -U peft@git+https://github.com/huggingface/peft.git --no-deps
python -m uv pip install -U transformers@git+https://github.com/huggingface/transformers.git --no-deps
python -m uv pip install -U tokenizers
pip uninstall accelerate -y && python -m uv pip install -U accelerate@git+https://github.com/huggingface/accelerate.git --no-deps
- name: Environment
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python utils/print_env.py
- name: Run fast PyTorch LoRA tests with PEFT
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python -m pytest -n 4 --max-worker-restart=0 --dist=loadfile \
-s -v \
--make-reports=tests_peft_main \
tests/lora/
python -m pytest -n 4 --max-worker-restart=0 --dist=loadfile \
-s -v \
--make-reports=tests_models_lora_peft_main \
tests/models/ -k "lora"
- name: Failure short reports
if: ${{ failure() }}
run: |
cat reports/tests_lora_failures_short.txt
cat reports/tests_models_lora_failures_short.txt
- name: Test suite reports artifacts
if: ${{ always() }}
uses: actions/upload-artifact@v4
with:
name: pr_main_test_reports
path: reports

View File

@@ -83,7 +83,7 @@ jobs:
python utils/print_env.py
- name: PyTorch CUDA checkpoint tests on Ubuntu
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
# https://pytorch.org/docs/stable/notes/randomness.html#avoiding-nondeterministic-algorithms
CUBLAS_WORKSPACE_CONFIG: :16:8
run: |
@@ -137,7 +137,7 @@ jobs:
- name: Run PyTorch CUDA tests
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
# https://pytorch.org/docs/stable/notes/randomness.html#avoiding-nondeterministic-algorithms
CUBLAS_WORKSPACE_CONFIG: :16:8
run: |
@@ -161,11 +161,10 @@ jobs:
flax_tpu_tests:
name: Flax TPU Tests
runs-on:
group: gcp-ct5lp-hightpu-8t
runs-on: docker-tpu
container:
image: diffusers/diffusers-flax-tpu
options: --shm-size "16gb" --ipc host --privileged ${{ vars.V5_LITEPOD_8_ENV}} -v /mnt/hf_cache:/mnt/hf_cache
options: --shm-size "16gb" --ipc host -v /mnt/cache/.cache/huggingface:/mnt/cache/ --privileged
defaults:
run:
shell: bash
@@ -187,7 +186,7 @@ jobs:
- name: Run Flax TPU tests
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
run: |
python -m pytest -n 0 \
-s -v -k "Flax" \
@@ -235,7 +234,7 @@ jobs:
- name: Run ONNXRuntime CUDA tests
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
run: |
python -m pytest -n 1 --max-worker-restart=0 --dist=loadfile \
-s -v -k "Onnx" \
@@ -283,7 +282,7 @@ jobs:
python utils/print_env.py
- name: Run example tests on GPU
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
RUN_COMPILE: yes
run: |
python -m pytest -n 1 --max-worker-restart=0 --dist=loadfile -s -v -k "compile" --make-reports=tests_torch_compile_cuda tests/
@@ -326,7 +325,7 @@ jobs:
python utils/print_env.py
- name: Run example tests on GPU
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
run: |
python -m pytest -n 1 --max-worker-restart=0 --dist=loadfile -s -v -k "xformers" --make-reports=tests_torch_xformers_cuda tests/
- name: Failure short reports
@@ -372,7 +371,7 @@ jobs:
- name: Run example tests on GPU
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python -m uv pip install timm

View File

@@ -46,7 +46,7 @@ jobs:
shell: arch -arch arm64 bash {0}
run: |
${CONDA_RUN} python -m pip install --upgrade pip uv
${CONDA_RUN} python -m uv pip install -e ".[quality,test]"
${CONDA_RUN} python -m uv pip install -e [quality,test]
${CONDA_RUN} python -m uv pip install torch torchvision torchaudio
${CONDA_RUN} python -m uv pip install accelerate@git+https://github.com/huggingface/accelerate.git
${CONDA_RUN} python -m uv pip install transformers --upgrade

View File

@@ -68,7 +68,7 @@ jobs:
- name: Test installing diffusers and importing
run: |
pip install diffusers && pip uninstall diffusers -y
pip install -i https://test.pypi.org/simple/ diffusers
pip install -i https://testpypi.python.org/pypi diffusers
python -c "from diffusers import __version__; print(__version__)"
python -c "from diffusers import DiffusionPipeline; pipe = DiffusionPipeline.from_pretrained('fusing/unet-ldm-dummy-update'); pipe()"
python -c "from diffusers import DiffusionPipeline; pipe = DiffusionPipeline.from_pretrained('hf-internal-testing/tiny-stable-diffusion-pipe', safety_checker=None); pipe('ah suh du')"

View File

@@ -81,7 +81,7 @@ jobs:
python utils/print_env.py
- name: Slow PyTorch CUDA checkpoint tests on Ubuntu
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
# https://pytorch.org/docs/stable/notes/randomness.html#avoiding-nondeterministic-algorithms
CUBLAS_WORKSPACE_CONFIG: :16:8
run: |
@@ -135,7 +135,7 @@ jobs:
- name: Run PyTorch CUDA tests
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
# https://pytorch.org/docs/stable/notes/randomness.html#avoiding-nondeterministic-algorithms
CUBLAS_WORKSPACE_CONFIG: :16:8
run: |
@@ -157,63 +157,6 @@ jobs:
name: torch_cuda_${{ matrix.module }}_test_reports
path: reports
torch_minimum_version_cuda_tests:
name: Torch Minimum Version CUDA Tests
runs-on:
group: aws-g4dn-2xlarge
container:
image: diffusers/diffusers-pytorch-minimum-cuda
options: --shm-size "16gb" --ipc host --gpus 0
defaults:
run:
shell: bash
steps:
- name: Checkout diffusers
uses: actions/checkout@v3
with:
fetch-depth: 2
- name: Install dependencies
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python -m uv pip install -e [quality,test]
python -m uv pip install peft@git+https://github.com/huggingface/peft.git
pip uninstall accelerate -y && python -m uv pip install -U accelerate@git+https://github.com/huggingface/accelerate.git
- name: Environment
run: |
python utils/print_env.py
- name: Run PyTorch CUDA tests
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
# https://pytorch.org/docs/stable/notes/randomness.html#avoiding-nondeterministic-algorithms
CUBLAS_WORKSPACE_CONFIG: :16:8
run: |
python -m pytest -n 1 --max-worker-restart=0 --dist=loadfile \
-s -v -k "not Flax and not Onnx" \
--make-reports=tests_torch_minimum_cuda \
tests/models/test_modeling_common.py \
tests/pipelines/test_pipelines_common.py \
tests/pipelines/test_pipeline_utils.py \
tests/pipelines/test_pipelines.py \
tests/pipelines/test_pipelines_auto.py \
tests/schedulers/test_schedulers.py \
tests/others
- name: Failure short reports
if: ${{ failure() }}
run: |
cat reports/tests_torch_minimum_version_cuda_stats.txt
cat reports/tests_torch_minimum_version_cuda_failures_short.txt
- name: Test suite reports artifacts
if: ${{ always() }}
uses: actions/upload-artifact@v4
with:
name: torch_minimum_version_cuda_test_reports
path: reports
flax_tpu_tests:
name: Flax TPU Tests
runs-on: docker-tpu
@@ -241,7 +184,7 @@ jobs:
- name: Run slow Flax TPU tests
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
run: |
python -m pytest -n 0 \
-s -v -k "Flax" \
@@ -289,7 +232,7 @@ jobs:
- name: Run slow ONNXRuntime CUDA tests
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
run: |
python -m pytest -n 1 --max-worker-restart=0 --dist=loadfile \
-s -v -k "Onnx" \
@@ -337,7 +280,7 @@ jobs:
python utils/print_env.py
- name: Run example tests on GPU
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
RUN_COMPILE: yes
run: |
python -m pytest -n 1 --max-worker-restart=0 --dist=loadfile -s -v -k "compile" --make-reports=tests_torch_compile_cuda tests/
@@ -380,7 +323,7 @@ jobs:
python utils/print_env.py
- name: Run example tests on GPU
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
run: |
python -m pytest -n 1 --max-worker-restart=0 --dist=loadfile -s -v -k "xformers" --make-reports=tests_torch_xformers_cuda tests/
- name: Failure short reports
@@ -426,7 +369,7 @@ jobs:
- name: Run example tests on GPU
env:
HF_TOKEN: ${{ secrets.DIFFUSERS_HF_HUB_READ_TOKEN }}
HF_TOKEN: ${{ secrets.HF_TOKEN }}
run: |
python -m venv /opt/venv && export PATH="/opt/venv/bin:$PATH"
python -m uv pip install timm

View File

@@ -1,53 +0,0 @@
FROM nvidia/cuda:12.1.0-runtime-ubuntu20.04
LABEL maintainer="Hugging Face"
LABEL repository="diffusers"
ENV DEBIAN_FRONTEND=noninteractive
ENV MINIMUM_SUPPORTED_TORCH_VERSION="2.1.0"
ENV MINIMUM_SUPPORTED_TORCHVISION_VERSION="0.16.0"
ENV MINIMUM_SUPPORTED_TORCHAUDIO_VERSION="2.1.0"
RUN apt-get -y update \
&& apt-get install -y software-properties-common \
&& add-apt-repository ppa:deadsnakes/ppa
RUN apt install -y bash \
build-essential \
git \
git-lfs \
curl \
ca-certificates \
libsndfile1-dev \
libgl1 \
python3.10 \
python3.10-dev \
python3-pip \
python3.10-venv && \
rm -rf /var/lib/apt/lists
# make sure to use venv
RUN python3.10 -m venv /opt/venv
ENV PATH="/opt/venv/bin:$PATH"
# pre-install the heavy dependencies (these can later be overridden by the deps from setup.py)
RUN python3.10 -m pip install --no-cache-dir --upgrade pip uv==0.1.11 && \
python3.10 -m uv pip install --no-cache-dir \
torch==$MINIMUM_SUPPORTED_TORCH_VERSION \
torchvision==$MINIMUM_SUPPORTED_TORCHVISION_VERSION \
torchaudio==$MINIMUM_SUPPORTED_TORCHAUDIO_VERSION \
invisible_watermark && \
python3.10 -m pip install --no-cache-dir \
accelerate \
datasets \
hf-doc-builder \
huggingface-hub \
hf_transfer \
Jinja2 \
librosa \
numpy==1.26.4 \
scipy \
tensorboard \
transformers \
hf_transfer
CMD ["/bin/bash"]

View File

@@ -48,7 +48,7 @@
- local: using-diffusers/inpaint
title: Inpainting
- local: using-diffusers/text-img2vid
title: Video generation
title: Text or image-to-video
- local: using-diffusers/depth2img
title: Depth-to-image
title: Generative tasks
@@ -79,8 +79,6 @@
- sections:
- local: using-diffusers/cogvideox
title: CogVideoX
- local: using-diffusers/consisid
title: ConsisID
- local: using-diffusers/sdxl
title: Stable Diffusion XL
- local: using-diffusers/sdxl_turbo
@@ -159,10 +157,6 @@
title: Getting Started
- local: quantization/bitsandbytes
title: bitsandbytes
- local: quantization/gguf
title: gguf
- local: quantization/torchao
title: torchao
title: Quantization Methods
- sections:
- local: optimization/fp16
@@ -181,8 +175,6 @@
title: TGATE
- local: optimization/xdit
title: xDiT
- local: optimization/para_attn
title: ParaAttention
- sections:
- local: using-diffusers/stable_diffusion_jax_how_to
title: JAX/Flax
@@ -242,8 +234,6 @@
title: Textual Inversion
- local: api/loaders/unet
title: UNet
- local: api/loaders/transformer_sd3
title: SD3Transformer2D
- local: api/loaders/peft
title: PEFT
title: Loaders
@@ -262,8 +252,6 @@
title: SD3ControlNetModel
- local: api/models/controlnet_sparsectrl
title: SparseControlNetModel
- local: api/models/controlnet_union
title: ControlNetUnionModel
title: ControlNets
- sections:
- local: api/models/allegro_transformer3d
@@ -272,8 +260,6 @@
title: AuraFlowTransformer2DModel
- local: api/models/cogvideox_transformer3d
title: CogVideoXTransformer3DModel
- local: api/models/consisid_transformer3d
title: ConsisIDTransformer3DModel
- local: api/models/cogview3plus_transformer2d
title: CogView3PlusTransformer2DModel
- local: api/models/dit_transformer2d
@@ -282,14 +268,10 @@
title: FluxTransformer2DModel
- local: api/models/hunyuan_transformer2d
title: HunyuanDiT2DModel
- local: api/models/hunyuan_video_transformer_3d
title: HunyuanVideoTransformer3DModel
- local: api/models/latte_transformer3d
title: LatteTransformer3DModel
- local: api/models/lumina_nextdit2d
title: LuminaNextDiT2DModel
- local: api/models/ltx_video_transformer3d
title: LTXVideoTransformer3DModel
- local: api/models/mochi_transformer3d
title: MochiTransformer3DModel
- local: api/models/pixart_transformer2d
@@ -298,8 +280,6 @@
title: PriorTransformer
- local: api/models/sd3_transformer2d
title: SD3Transformer2DModel
- local: api/models/sana_transformer2d
title: SanaTransformer2DModel
- local: api/models/stable_audio_transformer
title: StableAudioDiTModel
- local: api/models/transformer2d
@@ -330,16 +310,10 @@
title: AutoencoderKLAllegro
- local: api/models/autoencoderkl_cogvideox
title: AutoencoderKLCogVideoX
- local: api/models/autoencoder_kl_hunyuan_video
title: AutoencoderKLHunyuanVideo
- local: api/models/autoencoderkl_ltx_video
title: AutoencoderKLLTXVideo
- local: api/models/autoencoderkl_mochi
title: AutoencoderKLMochi
- local: api/models/asymmetricautoencoderkl
title: AsymmetricAutoencoderKL
- local: api/models/autoencoder_dc
title: AutoencoderDC
- local: api/models/consistency_decoder_vae
title: ConsistencyDecoderVAE
- local: api/models/autoencoder_oobleck
@@ -376,8 +350,6 @@
title: CogVideoX
- local: api/pipelines/cogview3
title: CogView3
- local: api/pipelines/consisid
title: ConsisID
- local: api/pipelines/consistency_models
title: Consistency Models
- local: api/pipelines/controlnet
@@ -394,8 +366,6 @@
title: ControlNet-XS
- local: api/pipelines/controlnetxs_sdxl
title: ControlNet-XS with Stable Diffusion XL
- local: api/pipelines/controlnet_union
title: ControlNetUnion
- local: api/pipelines/dance_diffusion
title: Dance Diffusion
- local: api/pipelines/ddim
@@ -410,12 +380,8 @@
title: DiT
- local: api/pipelines/flux
title: Flux
- local: api/pipelines/control_flux_inpaint
title: FluxControlInpaint
- local: api/pipelines/hunyuandit
title: Hunyuan-DiT
- local: api/pipelines/hunyuan_video
title: HunyuanVideo
- local: api/pipelines/i2vgenxl
title: I2VGen-XL
- local: api/pipelines/pix2pix
@@ -436,8 +402,6 @@
title: Latte
- local: api/pipelines/ledits_pp
title: LEDITS++
- local: api/pipelines/ltx_video
title: LTXVideo
- local: api/pipelines/lumina
title: Lumina-T2X
- local: api/pipelines/marigold
@@ -458,8 +422,6 @@
title: PixArt-α
- local: api/pipelines/pixart_sigma
title: PixArt-Σ
- local: api/pipelines/sana
title: Sana
- local: api/pipelines/self_attention_guidance
title: Self-Attention Guidance
- local: api/pipelines/semantic_stable_diffusion
@@ -598,8 +560,6 @@
title: Attention Processor
- local: api/activations
title: Custom activation functions
- local: api/cache
title: Caching methods
- local: api/normalization
title: Custom normalization layers
- local: api/utilities

View File

@@ -15,135 +15,40 @@ specific language governing permissions and limitations under the License.
An attention processor is a class for applying different types of attention mechanisms.
## AttnProcessor
[[autodoc]] models.attention_processor.AttnProcessor
## AttnProcessor2_0
[[autodoc]] models.attention_processor.AttnProcessor2_0
## AttnAddedKVProcessor
[[autodoc]] models.attention_processor.AttnAddedKVProcessor
## AttnAddedKVProcessor2_0
[[autodoc]] models.attention_processor.AttnAddedKVProcessor2_0
[[autodoc]] models.attention_processor.AttnProcessorNPU
[[autodoc]] models.attention_processor.FusedAttnProcessor2_0
## Allegro
[[autodoc]] models.attention_processor.AllegroAttnProcessor2_0
## AuraFlow
[[autodoc]] models.attention_processor.AuraFlowAttnProcessor2_0
[[autodoc]] models.attention_processor.FusedAuraFlowAttnProcessor2_0
## CogVideoX
[[autodoc]] models.attention_processor.CogVideoXAttnProcessor2_0
[[autodoc]] models.attention_processor.FusedCogVideoXAttnProcessor2_0
## CrossFrameAttnProcessor
[[autodoc]] pipelines.text_to_video_synthesis.pipeline_text_to_video_zero.CrossFrameAttnProcessor
## Custom Diffusion
## CustomDiffusionAttnProcessor
[[autodoc]] models.attention_processor.CustomDiffusionAttnProcessor
## CustomDiffusionAttnProcessor2_0
[[autodoc]] models.attention_processor.CustomDiffusionAttnProcessor2_0
## CustomDiffusionXFormersAttnProcessor
[[autodoc]] models.attention_processor.CustomDiffusionXFormersAttnProcessor
## Flux
[[autodoc]] models.attention_processor.FluxAttnProcessor2_0
[[autodoc]] models.attention_processor.FusedFluxAttnProcessor2_0
[[autodoc]] models.attention_processor.FluxSingleAttnProcessor2_0
## Hunyuan
[[autodoc]] models.attention_processor.HunyuanAttnProcessor2_0
[[autodoc]] models.attention_processor.FusedHunyuanAttnProcessor2_0
[[autodoc]] models.attention_processor.PAGHunyuanAttnProcessor2_0
[[autodoc]] models.attention_processor.PAGCFGHunyuanAttnProcessor2_0
## IdentitySelfAttnProcessor2_0
[[autodoc]] models.attention_processor.PAGIdentitySelfAttnProcessor2_0
[[autodoc]] models.attention_processor.PAGCFGIdentitySelfAttnProcessor2_0
## IP-Adapter
[[autodoc]] models.attention_processor.IPAdapterAttnProcessor
[[autodoc]] models.attention_processor.IPAdapterAttnProcessor2_0
[[autodoc]] models.attention_processor.SD3IPAdapterJointAttnProcessor2_0
## JointAttnProcessor2_0
[[autodoc]] models.attention_processor.JointAttnProcessor2_0
[[autodoc]] models.attention_processor.PAGJointAttnProcessor2_0
[[autodoc]] models.attention_processor.PAGCFGJointAttnProcessor2_0
[[autodoc]] models.attention_processor.FusedJointAttnProcessor2_0
## LoRA
[[autodoc]] models.attention_processor.LoRAAttnProcessor
[[autodoc]] models.attention_processor.LoRAAttnProcessor2_0
[[autodoc]] models.attention_processor.LoRAAttnAddedKVProcessor
[[autodoc]] models.attention_processor.LoRAXFormersAttnProcessor
## Lumina-T2X
[[autodoc]] models.attention_processor.LuminaAttnProcessor2_0
## Mochi
[[autodoc]] models.attention_processor.MochiAttnProcessor2_0
[[autodoc]] models.attention_processor.MochiVaeAttnProcessor2_0
## Sana
[[autodoc]] models.attention_processor.SanaLinearAttnProcessor2_0
[[autodoc]] models.attention_processor.SanaMultiscaleAttnProcessor2_0
[[autodoc]] models.attention_processor.PAGCFGSanaLinearAttnProcessor2_0
[[autodoc]] models.attention_processor.PAGIdentitySanaLinearAttnProcessor2_0
## Stable Audio
[[autodoc]] models.attention_processor.StableAudioAttnProcessor2_0
## FusedAttnProcessor2_0
[[autodoc]] models.attention_processor.FusedAttnProcessor2_0
## SlicedAttnProcessor
[[autodoc]] models.attention_processor.SlicedAttnProcessor
## SlicedAttnAddedKVProcessor
[[autodoc]] models.attention_processor.SlicedAttnAddedKVProcessor
## XFormersAttnProcessor
[[autodoc]] models.attention_processor.XFormersAttnProcessor
[[autodoc]] models.attention_processor.XFormersAttnAddedKVProcessor
## XLAFlashAttnProcessor2_0
[[autodoc]] models.attention_processor.XLAFlashAttnProcessor2_0
## AttnProcessorNPU
[[autodoc]] models.attention_processor.AttnProcessorNPU

View File

@@ -1,49 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# Caching methods
## Pyramid Attention Broadcast
[Pyramid Attention Broadcast](https://huggingface.co/papers/2408.12588) from Xuanlei Zhao, Xiaolong Jin, Kai Wang, Yang You.
Pyramid Attention Broadcast (PAB) is a method that speeds up inference in diffusion models by systematically skipping attention computations between successive inference steps and reusing cached attention states. The attention states are not very different between successive inference steps. The most prominent difference is in the spatial attention blocks, not as much in the temporal attention blocks, and finally the least in the cross attention blocks. Therefore, many cross attention computation blocks can be skipped, followed by the temporal and spatial attention blocks. By combining other techniques like sequence parallelism and classifier-free guidance parallelism, PAB achieves near real-time video generation.
Enable PAB with [`~PyramidAttentionBroadcastConfig`] on any pipeline. For some benchmarks, refer to [this](https://github.com/huggingface/diffusers/pull/9562) pull request.
```python
import torch
from diffusers import CogVideoXPipeline, PyramidAttentionBroadcastConfig
pipe = CogVideoXPipeline.from_pretrained("THUDM/CogVideoX-5b", torch_dtype=torch.bfloat16)
pipe.to("cuda")
# Increasing the value of `spatial_attention_timestep_skip_range[0]` or decreasing the value of
# `spatial_attention_timestep_skip_range[1]` will decrease the interval in which pyramid attention
# broadcast is active, leader to slower inference speeds. However, large intervals can lead to
# poorer quality of generated videos.
config = PyramidAttentionBroadcastConfig(
spatial_attention_block_skip_range=2,
spatial_attention_timestep_skip_range=(100, 800),
current_timestep_callback=lambda: pipe.current_timestep,
)
pipe.transformer.enable_cache(config)
```
### CacheMixin
[[autodoc]] CacheMixin
### PyramidAttentionBroadcastConfig
[[autodoc]] PyramidAttentionBroadcastConfig
[[autodoc]] apply_pyramid_attention_broadcast

View File

@@ -24,12 +24,6 @@ Learn how to load an IP-Adapter checkpoint and image in the IP-Adapter [loading]
[[autodoc]] loaders.ip_adapter.IPAdapterMixin
## SD3IPAdapterMixin
[[autodoc]] loaders.ip_adapter.SD3IPAdapterMixin
- all
- is_ip_adapter_active
## IPAdapterMaskProcessor
[[autodoc]] image_processor.IPAdapterMaskProcessor

View File

@@ -17,9 +17,6 @@ LoRA is a fast and lightweight training method that inserts and trains a signifi
- [`StableDiffusionLoraLoaderMixin`] provides functions for loading and unloading, fusing and unfusing, enabling and disabling, and more functions for managing LoRA weights. This class can be used with any model.
- [`StableDiffusionXLLoraLoaderMixin`] is a [Stable Diffusion (SDXL)](../../api/pipelines/stable_diffusion/stable_diffusion_xl) version of the [`StableDiffusionLoraLoaderMixin`] class for loading and saving LoRA weights. It can only be used with the SDXL model.
- [`SD3LoraLoaderMixin`] provides similar functions for [Stable Diffusion 3](https://huggingface.co/blog/sd3).
- [`FluxLoraLoaderMixin`] provides similar functions for [Flux](https://huggingface.co/docs/diffusers/main/en/api/pipelines/flux).
- [`CogVideoXLoraLoaderMixin`] provides similar functions for [CogVideoX](https://huggingface.co/docs/diffusers/main/en/api/pipelines/cogvideox).
- [`Mochi1LoraLoaderMixin`] provides similar functions for [Mochi](https://huggingface.co/docs/diffusers/main/en/api/pipelines/mochi).
- [`AmusedLoraLoaderMixin`] is for the [`AmusedPipeline`].
- [`LoraBaseMixin`] provides a base class with several utility methods to fuse, unfuse, unload, LoRAs and more.
@@ -41,18 +38,6 @@ To learn more about how to load LoRA weights, see the [LoRA](../../using-diffuse
[[autodoc]] loaders.lora_pipeline.SD3LoraLoaderMixin
## FluxLoraLoaderMixin
[[autodoc]] loaders.lora_pipeline.FluxLoraLoaderMixin
## CogVideoXLoraLoaderMixin
[[autodoc]] loaders.lora_pipeline.CogVideoXLoraLoaderMixin
## Mochi1LoraLoaderMixin
[[autodoc]] loaders.lora_pipeline.Mochi1LoraLoaderMixin
## AmusedLoraLoaderMixin
[[autodoc]] loaders.lora_pipeline.AmusedLoraLoaderMixin

View File

@@ -1,29 +0,0 @@
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# SD3Transformer2D
This class is useful when *only* loading weights into a [`SD3Transformer2DModel`]. If you need to load weights into the text encoder or a text encoder and SD3Transformer2DModel, check [`SD3LoraLoaderMixin`](lora#diffusers.loaders.SD3LoraLoaderMixin) class instead.
The [`SD3Transformer2DLoadersMixin`] class currently only loads IP-Adapter weights, but will be used in the future to save weights and load LoRAs.
<Tip>
To learn more about how to load LoRA weights, see the [LoRA](../../using-diffusers/loading_adapters#lora) loading guide.
</Tip>
## SD3Transformer2DLoadersMixin
[[autodoc]] loaders.transformer_sd3.SD3Transformer2DLoadersMixin
- all
- _load_ip_adapter_weights

View File

@@ -18,7 +18,7 @@ The model can be loaded with the following code snippet.
```python
from diffusers import AllegroTransformer3DModel
transformer = AllegroTransformer3DModel.from_pretrained("rhymes-ai/Allegro", subfolder="transformer", torch_dtype=torch.bfloat16).to("cuda")
vae = AllegroTransformer3DModel.from_pretrained("rhymes-ai/Allegro", subfolder="transformer", torch_dtype=torch.bfloat16).to("cuda")
```
## AllegroTransformer3DModel

View File

@@ -1,72 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# AutoencoderDC
The 2D Autoencoder model used in [SANA](https://huggingface.co/papers/2410.10629) and introduced in [DCAE](https://huggingface.co/papers/2410.10733) by authors Junyu Chen\*, Han Cai\*, Junsong Chen, Enze Xie, Shang Yang, Haotian Tang, Muyang Li, Yao Lu, Song Han from MIT HAN Lab.
The abstract from the paper is:
*We present Deep Compression Autoencoder (DC-AE), a new family of autoencoder models for accelerating high-resolution diffusion models. Existing autoencoder models have demonstrated impressive results at a moderate spatial compression ratio (e.g., 8x), but fail to maintain satisfactory reconstruction accuracy for high spatial compression ratios (e.g., 64x). We address this challenge by introducing two key techniques: (1) Residual Autoencoding, where we design our models to learn residuals based on the space-to-channel transformed features to alleviate the optimization difficulty of high spatial-compression autoencoders; (2) Decoupled High-Resolution Adaptation, an efficient decoupled three-phases training strategy for mitigating the generalization penalty of high spatial-compression autoencoders. With these designs, we improve the autoencoder's spatial compression ratio up to 128 while maintaining the reconstruction quality. Applying our DC-AE to latent diffusion models, we achieve significant speedup without accuracy drop. For example, on ImageNet 512x512, our DC-AE provides 19.1x inference speedup and 17.9x training speedup on H100 GPU for UViT-H while achieving a better FID, compared with the widely used SD-VAE-f8 autoencoder. Our code is available at [this https URL](https://github.com/mit-han-lab/efficientvit).*
The following DCAE models are released and supported in Diffusers.
| Diffusers format | Original format |
|:----------------:|:---------------:|
| [`mit-han-lab/dc-ae-f32c32-sana-1.0-diffusers`](https://huggingface.co/mit-han-lab/dc-ae-f32c32-sana-1.0-diffusers) | [`mit-han-lab/dc-ae-f32c32-sana-1.0`](https://huggingface.co/mit-han-lab/dc-ae-f32c32-sana-1.0)
| [`mit-han-lab/dc-ae-f32c32-in-1.0-diffusers`](https://huggingface.co/mit-han-lab/dc-ae-f32c32-in-1.0-diffusers) | [`mit-han-lab/dc-ae-f32c32-in-1.0`](https://huggingface.co/mit-han-lab/dc-ae-f32c32-in-1.0)
| [`mit-han-lab/dc-ae-f32c32-mix-1.0-diffusers`](https://huggingface.co/mit-han-lab/dc-ae-f32c32-mix-1.0-diffusers) | [`mit-han-lab/dc-ae-f32c32-mix-1.0`](https://huggingface.co/mit-han-lab/dc-ae-f32c32-mix-1.0)
| [`mit-han-lab/dc-ae-f64c128-in-1.0-diffusers`](https://huggingface.co/mit-han-lab/dc-ae-f64c128-in-1.0-diffusers) | [`mit-han-lab/dc-ae-f64c128-in-1.0`](https://huggingface.co/mit-han-lab/dc-ae-f64c128-in-1.0)
| [`mit-han-lab/dc-ae-f64c128-mix-1.0-diffusers`](https://huggingface.co/mit-han-lab/dc-ae-f64c128-mix-1.0-diffusers) | [`mit-han-lab/dc-ae-f64c128-mix-1.0`](https://huggingface.co/mit-han-lab/dc-ae-f64c128-mix-1.0)
| [`mit-han-lab/dc-ae-f128c512-in-1.0-diffusers`](https://huggingface.co/mit-han-lab/dc-ae-f128c512-in-1.0-diffusers) | [`mit-han-lab/dc-ae-f128c512-in-1.0`](https://huggingface.co/mit-han-lab/dc-ae-f128c512-in-1.0)
| [`mit-han-lab/dc-ae-f128c512-mix-1.0-diffusers`](https://huggingface.co/mit-han-lab/dc-ae-f128c512-mix-1.0-diffusers) | [`mit-han-lab/dc-ae-f128c512-mix-1.0`](https://huggingface.co/mit-han-lab/dc-ae-f128c512-mix-1.0)
This model was contributed by [lawrence-cj](https://github.com/lawrence-cj).
Load a model in Diffusers format with [`~ModelMixin.from_pretrained`].
```python
from diffusers import AutoencoderDC
ae = AutoencoderDC.from_pretrained("mit-han-lab/dc-ae-f32c32-sana-1.0-diffusers", torch_dtype=torch.float32).to("cuda")
```
## Load a model in Diffusers via `from_single_file`
```python
from difusers import AutoencoderDC
ckpt_path = "https://huggingface.co/mit-han-lab/dc-ae-f32c32-sana-1.0/blob/main/model.safetensors"
model = AutoencoderDC.from_single_file(ckpt_path)
```
The `AutoencoderDC` model has `in` and `mix` single file checkpoint variants that have matching checkpoint keys, but use different scaling factors. It is not possible for Diffusers to automatically infer the correct config file to use with the model based on just the checkpoint and will default to configuring the model using the `mix` variant config file. To override the automatically determined config, please use the `config` argument when using single file loading with `in` variant checkpoints.
```python
from diffusers import AutoencoderDC
ckpt_path = "https://huggingface.co/mit-han-lab/dc-ae-f128c512-in-1.0/blob/main/model.safetensors"
model = AutoencoderDC.from_single_file(ckpt_path, config="mit-han-lab/dc-ae-f128c512-in-1.0-diffusers")
```
## AutoencoderDC
[[autodoc]] AutoencoderDC
- encode
- decode
- all
## DecoderOutput
[[autodoc]] models.autoencoders.vae.DecoderOutput

View File

@@ -1,32 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# AutoencoderKLHunyuanVideo
The 3D variational autoencoder (VAE) model with KL loss used in [HunyuanVideo](https://github.com/Tencent/HunyuanVideo/), which was introduced in [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://huggingface.co/papers/2412.03603) by Tencent.
The model can be loaded with the following code snippet.
```python
from diffusers import AutoencoderKLHunyuanVideo
vae = AutoencoderKLHunyuanVideo.from_pretrained("hunyuanvideo-community/HunyuanVideo", subfolder="vae", torch_dtype=torch.float16)
```
## AutoencoderKLHunyuanVideo
[[autodoc]] AutoencoderKLHunyuanVideo
- decode
- all
## DecoderOutput
[[autodoc]] models.autoencoders.vae.DecoderOutput

View File

@@ -1,37 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# AutoencoderKLLTXVideo
The 3D variational autoencoder (VAE) model with KL loss used in [LTX](https://huggingface.co/Lightricks/LTX-Video) was introduced by Lightricks.
The model can be loaded with the following code snippet.
```python
from diffusers import AutoencoderKLLTXVideo
vae = AutoencoderKLLTXVideo.from_pretrained("Lightricks/LTX-Video", subfolder="vae", torch_dtype=torch.float32).to("cuda")
```
## AutoencoderKLLTXVideo
[[autodoc]] AutoencoderKLLTXVideo
- decode
- encode
- all
## AutoencoderKLOutput
[[autodoc]] models.autoencoders.autoencoder_kl.AutoencoderKLOutput
## DecoderOutput
[[autodoc]] models.autoencoders.vae.DecoderOutput

View File

@@ -18,7 +18,7 @@ The model can be loaded with the following code snippet.
```python
from diffusers import CogVideoXTransformer3DModel
transformer = CogVideoXTransformer3DModel.from_pretrained("THUDM/CogVideoX-2b", subfolder="transformer", torch_dtype=torch.float16).to("cuda")
vae = CogVideoXTransformer3DModel.from_pretrained("THUDM/CogVideoX-2b", subfolder="transformer", torch_dtype=torch.float16).to("cuda")
```
## CogVideoXTransformer3DModel

View File

@@ -18,7 +18,7 @@ The model can be loaded with the following code snippet.
```python
from diffusers import CogView3PlusTransformer2DModel
transformer = CogView3PlusTransformer2DModel.from_pretrained("THUDM/CogView3Plus-3b", subfolder="transformer", torch_dtype=torch.bfloat16).to("cuda")
vae = CogView3PlusTransformer2DModel.from_pretrained("THUDM/CogView3Plus-3b", subfolder="transformer", torch_dtype=torch.bfloat16).to("cuda")
```
## CogView3PlusTransformer2DModel

View File

@@ -1,30 +0,0 @@
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# ConsisIDTransformer3DModel
A Diffusion Transformer model for 3D data from [ConsisID](https://github.com/PKU-YuanGroup/ConsisID) was introduced in [Identity-Preserving Text-to-Video Generation by Frequency Decomposition](https://arxiv.org/pdf/2411.17440) by Peking University & University of Rochester & etc.
The model can be loaded with the following code snippet.
```python
from diffusers import ConsisIDTransformer3DModel
transformer = ConsisIDTransformer3DModel.from_pretrained("BestWishYsh/ConsisID-preview", subfolder="transformer", torch_dtype=torch.bfloat16).to("cuda")
```
## ConsisIDTransformer3DModel
[[autodoc]] ConsisIDTransformer3DModel
## Transformer2DModelOutput
[[autodoc]] models.modeling_outputs.Transformer2DModelOutput

View File

@@ -1,35 +0,0 @@
<!--Copyright 2024 The HuggingFace Team and The InstantX Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# ControlNetUnionModel
ControlNetUnionModel is an implementation of ControlNet for Stable Diffusion XL.
The ControlNet model was introduced in [ControlNetPlus](https://github.com/xinsir6/ControlNetPlus) by xinsir6. It supports multiple conditioning inputs without increasing computation.
*We design a new architecture that can support 10+ control types in condition text-to-image generation and can generate high resolution images visually comparable with midjourney. The network is based on the original ControlNet architecture, we propose two new modules to: 1 Extend the original ControlNet to support different image conditions using the same network parameter. 2 Support multiple conditions input without increasing computation offload, which is especially important for designers who want to edit image in detail, different conditions use the same condition encoder, without adding extra computations or parameters.*
## Loading
By default the [`ControlNetUnionModel`] should be loaded with [`~ModelMixin.from_pretrained`].
```py
from diffusers import StableDiffusionXLControlNetUnionPipeline, ControlNetUnionModel
controlnet = ControlNetUnionModel.from_pretrained("xinsir/controlnet-union-sdxl-1.0")
pipe = StableDiffusionXLControlNetUnionPipeline.from_pretrained("stabilityai/stable-diffusion-xl-base-1.0", controlnet=controlnet)
```
## ControlNetUnionModel
[[autodoc]] ControlNetUnionModel

View File

@@ -1,30 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# HunyuanVideoTransformer3DModel
A Diffusion Transformer model for 3D video-like data was introduced in [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://huggingface.co/papers/2412.03603) by Tencent.
The model can be loaded with the following code snippet.
```python
from diffusers import HunyuanVideoTransformer3DModel
transformer = HunyuanVideoTransformer3DModel.from_pretrained("hunyuanvideo-community/HunyuanVideo", subfolder="transformer", torch_dtype=torch.bfloat16)
```
## HunyuanVideoTransformer3DModel
[[autodoc]] HunyuanVideoTransformer3DModel
## Transformer2DModelOutput
[[autodoc]] models.modeling_outputs.Transformer2DModelOutput

View File

@@ -1,30 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# LTXVideoTransformer3DModel
A Diffusion Transformer model for 3D data from [LTX](https://huggingface.co/Lightricks/LTX-Video) was introduced by Lightricks.
The model can be loaded with the following code snippet.
```python
from diffusers import LTXVideoTransformer3DModel
transformer = LTXVideoTransformer3DModel.from_pretrained("Lightricks/LTX-Video", subfolder="transformer", torch_dtype=torch.bfloat16).to("cuda")
```
## LTXVideoTransformer3DModel
[[autodoc]] LTXVideoTransformer3DModel
## Transformer2DModelOutput
[[autodoc]] models.modeling_outputs.Transformer2DModelOutput

View File

@@ -18,7 +18,7 @@ The model can be loaded with the following code snippet.
```python
from diffusers import MochiTransformer3DModel
transformer = MochiTransformer3DModel.from_pretrained("genmo/mochi-1-preview", subfolder="transformer", torch_dtype=torch.float16).to("cuda")
vae = MochiTransformer3DModel.from_pretrained("genmo/mochi-1-preview", subfolder="transformer", torch_dtype=torch.float16).to("cuda")
```
## MochiTransformer3DModel

View File

@@ -1,34 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# SanaTransformer2DModel
A Diffusion Transformer model for 2D data from [SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformers](https://huggingface.co/papers/2410.10629) was introduced from NVIDIA and MIT HAN Lab, by Enze Xie, Junsong Chen, Junyu Chen, Han Cai, Haotian Tang, Yujun Lin, Zhekai Zhang, Muyang Li, Ligeng Zhu, Yao Lu, Song Han.
The abstract from the paper is:
*We introduce Sana, a text-to-image framework that can efficiently generate images up to 4096×4096 resolution. Sana can synthesize high-resolution, high-quality images with strong text-image alignment at a remarkably fast speed, deployable on laptop GPU. Core designs include: (1) Deep compression autoencoder: unlike traditional AEs, which compress images only 8×, we trained an AE that can compress images 32×, effectively reducing the number of latent tokens. (2) Linear DiT: we replace all vanilla attention in DiT with linear attention, which is more efficient at high resolutions without sacrificing quality. (3) Decoder-only text encoder: we replaced T5 with modern decoder-only small LLM as the text encoder and designed complex human instruction with in-context learning to enhance the image-text alignment. (4) Efficient training and sampling: we propose Flow-DPM-Solver to reduce sampling steps, with efficient caption labeling and selection to accelerate convergence. As a result, Sana-0.6B is very competitive with modern giant diffusion model (e.g. Flux-12B), being 20 times smaller and 100+ times faster in measured throughput. Moreover, Sana-0.6B can be deployed on a 16GB laptop GPU, taking less than 1 second to generate a 1024×1024 resolution image. Sana enables content creation at low cost. Code and model will be publicly released.*
The model can be loaded with the following code snippet.
```python
from diffusers import SanaTransformer2DModel
transformer = SanaTransformer2DModel.from_pretrained("Efficient-Large-Model/Sana_1600M_1024px_BF16_diffusers", subfolder="transformer", torch_dtype=torch.bfloat16)
```
## SanaTransformer2DModel
[[autodoc]] SanaTransformer2DModel
## Transformer2DModelOutput
[[autodoc]] models.modeling_outputs.Transformer2DModelOutput

View File

@@ -19,55 +19,10 @@ The abstract from the paper is:
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`AllegroPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, AllegroTransformer3DModel, AllegroPipeline
from diffusers.utils import export_to_video
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"rhymes-ai/Allegro",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = AllegroTransformer3DModel.from_pretrained(
"rhymes-ai/Allegro",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = AllegroPipeline.from_pretrained(
"rhymes-ai/Allegro",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = (
"A seaside harbor with bright sunlight and sparkling seawater, with many boats in the water. From an aerial view, "
"the boats vary in size and color, some moving and some stationary. Fishing boats in the water suggest that this "
"location might be a popular spot for docking fishing boats."
)
video = pipeline(prompt, guidance_scale=7.5, max_sequence_length=512).frames[0]
export_to_video(video, "harbor.mp4", fps=15)
```
## AllegroPipeline
[[autodoc]] AllegroPipeline

View File

@@ -803,7 +803,7 @@ FreeInit is not really free - the improved quality comes at the cost of extra co
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -22,7 +22,7 @@ You can find additional information about Attend-and-Excite on the [project page
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -37,7 +37,7 @@ During inference:
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -60,7 +60,7 @@ The following example demonstrates how to construct good music and speech genera
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -12,7 +12,7 @@ specific language governing permissions and limitations under the License.
# AuraFlow
AuraFlow is inspired by [Stable Diffusion 3](../pipelines/stable_diffusion/stable_diffusion_3) and is by far the largest text-to-image generation model that comes with an Apache 2.0 license. This model achieves state-of-the-art results on the [GenEval](https://github.com/djghosh13/geneval) benchmark.
AuraFlow is inspired by [Stable Diffusion 3](../pipelines/stable_diffusion/stable_diffusion_3.md) and is by far the largest text-to-image generation model that comes with an Apache 2.0 license. This model achieves state-of-the-art results on the [GenEval](https://github.com/djghosh13/geneval) benchmark.
It was developed by the Fal team and more details about it can be found in [this blog post](https://blog.fal.ai/auraflow/).
@@ -22,73 +22,6 @@ AuraFlow can be quite expensive to run on consumer hardware devices. However, yo
</Tip>
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`AuraFlowPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, AuraFlowTransformer2DModel, AuraFlowPipeline
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"fal/AuraFlow",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = AuraFlowTransformer2DModel.from_pretrained(
"fal/AuraFlow",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = AuraFlowPipeline.from_pretrained(
"fal/AuraFlow",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "a tiny astronaut hatching from an egg on the moon"
image = pipeline(prompt).images[0]
image.save("auraflow.png")
```
Loading [GGUF checkpoints](https://huggingface.co/docs/diffusers/quantization/gguf) are also supported:
```py
import torch
from diffusers import (
AuraFlowPipeline,
GGUFQuantizationConfig,
AuraFlowTransformer2DModel,
)
transformer = AuraFlowTransformer2DModel.from_single_file(
"https://huggingface.co/city96/AuraFlow-v0.3-gguf/blob/main/aura_flow_0.3-Q2_K.gguf",
quantization_config=GGUFQuantizationConfig(compute_dtype=torch.bfloat16),
torch_dtype=torch.bfloat16,
)
pipeline = AuraFlowPipeline.from_pretrained(
"fal/AuraFlow-v0.3",
transformer=transformer,
torch_dtype=torch.bfloat16,
)
prompt = "a cute pony in a field of flowers"
image = pipeline(prompt).images[0]
image.save("auraflow.png")
```
## AuraFlowPipeline
[[autodoc]] AuraFlowPipeline

View File

@@ -25,7 +25,7 @@ The original codebase can be found at [salesforce/LAVIS](https://github.com/sale
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -23,7 +23,7 @@ The abstract from the paper is:
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
@@ -112,46 +112,13 @@ CogVideoX-2b requires about 19 GB of GPU memory to decode 49 frames (6 seconds o
- With enabling cpu offloading and tiling, memory usage is `11 GB`
- `pipe.vae.enable_slicing()`
## Quantization
### Quantized inference
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
[torchao](https://github.com/pytorch/ao) and [optimum-quanto](https://github.com/huggingface/optimum-quanto/) can be used to quantize the text encoder, transformer and VAE modules to lower the memory requirements. This makes it possible to run the model on a free-tier T4 Colab or lower VRAM GPUs!
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`CogVideoXPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, CogVideoXTransformer3DModel, CogVideoXPipeline
from diffusers.utils import export_to_video
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"THUDM/CogVideoX-2b",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = CogVideoXTransformer3DModel.from_pretrained(
"THUDM/CogVideoX-2b",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = CogVideoXPipeline.from_pretrained(
"THUDM/CogVideoX-2b",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "A detailed wooden toy ship with intricately carved masts and sails is seen gliding smoothly over a plush, blue carpet that mimics the waves of the sea. The ship's hull is painted a rich brown, with tiny windows. The carpet, soft and textured, provides a perfect backdrop, resembling an oceanic expanse. Surrounding the ship are various other toys and children's items, hinting at a playful environment. The scene captures the innocence and imagination of childhood, with the toy ship's journey symbolizing endless adventures in a whimsical, indoor setting."
video = pipeline(prompt=prompt, guidance_scale=6, num_inference_steps=50).frames[0]
export_to_video(video, "ship.mp4", fps=8)
```
It is also worth noting that torchao quantization is fully compatible with [torch.compile](/optimization/torch2.0#torchcompile), which allows for much faster inference speed. Additionally, models can be serialized and stored in a quantized datatype to save disk space with torchao. Find examples and benchmarks in the gists below.
- [torchao](https://gist.github.com/a-r-r-o-w/4d9732d17412888c885480c6521a9897)
- [quanto](https://gist.github.com/a-r-r-o-w/31be62828b00a9292821b85c1017effa)
## CogVideoXPipeline

View File

@@ -23,7 +23,7 @@ The abstract from the paper is:
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -1,60 +0,0 @@
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
-->
# ConsisID
[Identity-Preserving Text-to-Video Generation by Frequency Decomposition](https://arxiv.org/abs/2411.17440) from Peking University & University of Rochester & etc, by Shenghai Yuan, Jinfa Huang, Xianyi He, Yunyang Ge, Yujun Shi, Liuhan Chen, Jiebo Luo, Li Yuan.
The abstract from the paper is:
*Identity-preserving text-to-video (IPT2V) generation aims to create high-fidelity videos with consistent human identity. It is an important task in video generation but remains an open problem for generative models. This paper pushes the technical frontier of IPT2V in two directions that have not been resolved in the literature: (1) A tuning-free pipeline without tedious case-by-case finetuning, and (2) A frequency-aware heuristic identity-preserving Diffusion Transformer (DiT)-based control scheme. To achieve these goals, we propose **ConsisID**, a tuning-free DiT-based controllable IPT2V model to keep human-**id**entity **consis**tent in the generated video. Inspired by prior findings in frequency analysis of vision/diffusion transformers, it employs identity-control signals in the frequency domain, where facial features can be decomposed into low-frequency global features (e.g., profile, proportions) and high-frequency intrinsic features (e.g., identity markers that remain unaffected by pose changes). First, from a low-frequency perspective, we introduce a global facial extractor, which encodes the reference image and facial key points into a latent space, generating features enriched with low-frequency information. These features are then integrated into the shallow layers of the network to alleviate training challenges associated with DiT. Second, from a high-frequency perspective, we design a local facial extractor to capture high-frequency details and inject them into the transformer blocks, enhancing the model's ability to preserve fine-grained features. To leverage the frequency information for identity preservation, we propose a hierarchical training strategy, transforming a vanilla pre-trained video generation model into an IPT2V model. Extensive experiments demonstrate that our frequency-aware heuristic scheme provides an optimal control solution for DiT-based models. Thanks to this scheme, our **ConsisID** achieves excellent results in generating high-quality, identity-preserving videos, making strides towards more effective IPT2V. The model weight of ConsID is publicly available at https://github.com/PKU-YuanGroup/ConsisID.*
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
This pipeline was contributed by [SHYuanBest](https://github.com/SHYuanBest). The original codebase can be found [here](https://github.com/PKU-YuanGroup/ConsisID). The original weights can be found under [hf.co/BestWishYsh](https://huggingface.co/BestWishYsh).
There are two official ConsisID checkpoints for identity-preserving text-to-video.
| checkpoints | recommended inference dtype |
|:---:|:---:|
| [`BestWishYsh/ConsisID-preview`](https://huggingface.co/BestWishYsh/ConsisID-preview) | torch.bfloat16 |
| [`BestWishYsh/ConsisID-1.5`](https://huggingface.co/BestWishYsh/ConsisID-preview) | torch.bfloat16 |
### Memory optimization
ConsisID requires about 44 GB of GPU memory to decode 49 frames (6 seconds of video at 8 FPS) with output resolution 720x480 (W x H), which makes it not possible to run on consumer GPUs or free-tier T4 Colab. The following memory optimizations could be used to reduce the memory footprint. For replication, you can refer to [this](https://gist.github.com/SHYuanBest/bc4207c36f454f9e969adbb50eaf8258) script.
| Feature (overlay the previous) | Max Memory Allocated | Max Memory Reserved |
| :----------------------------- | :------------------- | :------------------ |
| - | 37 GB | 44 GB |
| enable_model_cpu_offload | 22 GB | 25 GB |
| enable_sequential_cpu_offload | 16 GB | 22 GB |
| vae.enable_slicing | 16 GB | 22 GB |
| vae.enable_tiling | 5 GB | 7 GB |
## ConsisIDPipeline
[[autodoc]] ConsisIDPipeline
- all
- __call__
## ConsisIDPipelineOutput
[[autodoc]] pipelines.consisid.pipeline_output.ConsisIDPipelineOutput

View File

@@ -1,89 +0,0 @@
<!--Copyright 2024 The HuggingFace Team, The Black Forest Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# FluxControlInpaint
FluxControlInpaintPipeline is an implementation of Inpainting for Flux.1 Depth/Canny models. It is a pipeline that allows you to inpaint images using the Flux.1 Depth/Canny models. The pipeline takes an image and a mask as input and returns the inpainted image.
FLUX.1 Depth and Canny [dev] is a 12 billion parameter rectified flow transformer capable of generating an image based on a text description while following the structure of a given input image. **This is not a ControlNet model**.
| Control type | Developer | Link |
| -------- | ---------- | ---- |
| Depth | [Black Forest Labs](https://huggingface.co/black-forest-labs) | [Link](https://huggingface.co/black-forest-labs/FLUX.1-Depth-dev) |
| Canny | [Black Forest Labs](https://huggingface.co/black-forest-labs) | [Link](https://huggingface.co/black-forest-labs/FLUX.1-Canny-dev) |
<Tip>
Flux can be quite expensive to run on consumer hardware devices. However, you can perform a suite of optimizations to run it faster and in a more memory-friendly manner. Check out [this section](https://huggingface.co/blog/sd3#memory-optimizations-for-sd3) for more details. Additionally, Flux can benefit from quantization for memory efficiency with a trade-off in inference latency. Refer to [this blog post](https://huggingface.co/blog/quanto-diffusers) to learn more. For an exhaustive list of resources, check out [this gist](https://gist.github.com/sayakpaul/b664605caf0aa3bf8585ab109dd5ac9c).
</Tip>
```python
import torch
from diffusers import FluxControlInpaintPipeline
from diffusers.models.transformers import FluxTransformer2DModel
from transformers import T5EncoderModel
from diffusers.utils import load_image, make_image_grid
from image_gen_aux import DepthPreprocessor # https://github.com/huggingface/image_gen_aux
from PIL import Image
import numpy as np
pipe = FluxControlInpaintPipeline.from_pretrained(
"black-forest-labs/FLUX.1-Depth-dev",
torch_dtype=torch.bfloat16,
)
# use following lines if you have GPU constraints
# ---------------------------------------------------------------
transformer = FluxTransformer2DModel.from_pretrained(
"sayakpaul/FLUX.1-Depth-dev-nf4", subfolder="transformer", torch_dtype=torch.bfloat16
)
text_encoder_2 = T5EncoderModel.from_pretrained(
"sayakpaul/FLUX.1-Depth-dev-nf4", subfolder="text_encoder_2", torch_dtype=torch.bfloat16
)
pipe.transformer = transformer
pipe.text_encoder_2 = text_encoder_2
pipe.enable_model_cpu_offload()
# ---------------------------------------------------------------
pipe.to("cuda")
prompt = "a blue robot singing opera with human-like expressions"
image = load_image("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/robot.png")
head_mask = np.zeros_like(image)
head_mask[65:580,300:642] = 255
mask_image = Image.fromarray(head_mask)
processor = DepthPreprocessor.from_pretrained("LiheYoung/depth-anything-large-hf")
control_image = processor(image)[0].convert("RGB")
output = pipe(
prompt=prompt,
image=image,
control_image=control_image,
mask_image=mask_image,
num_inference_steps=30,
strength=0.9,
guidance_scale=10.0,
generator=torch.Generator().manual_seed(42),
).images[0]
make_image_grid([image, control_image, mask_image, output.resize(image.size)], rows=1, cols=4).save("output.png")
```
## FluxControlInpaintPipeline
[[autodoc]] FluxControlInpaintPipeline
- all
- __call__
## FluxPipelineOutput
[[autodoc]] pipelines.flux.pipeline_output.FluxPipelineOutput

View File

@@ -26,7 +26,7 @@ The original codebase can be found at [lllyasviel/ControlNet](https://github.com
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -42,7 +42,7 @@ XLabs ControlNets are also supported, which was contributed by the [XLabs team](
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -26,7 +26,7 @@ This code is implemented by Tencent Hunyuan Team. You can find pre-trained check
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -36,7 +36,7 @@ This controlnet code is mainly implemented by [The InstantX Team](https://huggin
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -32,7 +32,7 @@ If you don't see a checkpoint you're interested in, you can train your own SDXL
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -1,35 +0,0 @@
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# ControlNetUnion
ControlNetUnionModel is an implementation of ControlNet for Stable Diffusion XL.
The ControlNet model was introduced in [ControlNetPlus](https://github.com/xinsir6/ControlNetPlus) by xinsir6. It supports multiple conditioning inputs without increasing computation.
*We design a new architecture that can support 10+ control types in condition text-to-image generation and can generate high resolution images visually comparable with midjourney. The network is based on the original ControlNet architecture, we propose two new modules to: 1 Extend the original ControlNet to support different image conditions using the same network parameter. 2 Support multiple conditions input without increasing computation offload, which is especially important for designers who want to edit image in detail, different conditions use the same condition encoder, without adding extra computations or parameters.*
## StableDiffusionXLControlNetUnionPipeline
[[autodoc]] StableDiffusionXLControlNetUnionPipeline
- all
- __call__
## StableDiffusionXLControlNetUnionImg2ImgPipeline
[[autodoc]] StableDiffusionXLControlNetUnionImg2ImgPipeline
- all
- __call__
## StableDiffusionXLControlNetUnionInpaintPipeline
[[autodoc]] StableDiffusionXLControlNetUnionInpaintPipeline
- all
- __call__

View File

@@ -26,7 +26,7 @@ This model was contributed by [UmerHA](https://twitter.com/UmerHAdil). ❤️
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -32,7 +32,7 @@ This model was contributed by [UmerHA](https://twitter.com/UmerHAdil). ❤️
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -19,7 +19,7 @@ Dance Diffusion is the first in a suite of generative audio tools for producers
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -22,7 +22,7 @@ The original codebase can be found at [hohonathanho/diffusion](https://github.co
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -22,7 +22,7 @@ The original codebase can be found at [facebookresearch/dit](https://github.com/
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -143,35 +143,6 @@ image = pipe(
image.save("output.png")
```
Canny Control is also possible with a LoRA variant of this condition. The usage is as follows:
```python
# !pip install -U controlnet-aux
import torch
from controlnet_aux import CannyDetector
from diffusers import FluxControlPipeline
from diffusers.utils import load_image
pipe = FluxControlPipeline.from_pretrained("black-forest-labs/FLUX.1-dev", torch_dtype=torch.bfloat16).to("cuda")
pipe.load_lora_weights("black-forest-labs/FLUX.1-Canny-dev-lora")
prompt = "A robot made of exotic candies and chocolates of different kinds. The background is filled with confetti and celebratory gifts."
control_image = load_image("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/robot.png")
processor = CannyDetector()
control_image = processor(control_image, low_threshold=50, high_threshold=200, detect_resolution=1024, image_resolution=1024)
image = pipe(
prompt=prompt,
control_image=control_image,
height=1024,
width=1024,
num_inference_steps=50,
guidance_scale=30.0,
).images[0]
image.save("output.png")
```
### Depth Control
**Note:** `black-forest-labs/Flux.1-Depth-dev` is _not_ a ControlNet model. [`ControlNetModel`] models are a separate component from the UNet/Transformer whose residuals are added to the actual underlying model. Depth Control is an alternate architecture that achieves effectively the same results as a ControlNet model would, by using channel-wise concatenation with input control condition and ensuring the transformer learns structure control by following the condition as closely as possible.
@@ -203,36 +174,6 @@ image = pipe(
image.save("output.png")
```
Depth Control is also possible with a LoRA variant of this condition. The usage is as follows:
```python
# !pip install git+https://github.com/huggingface/image_gen_aux
import torch
from diffusers import FluxControlPipeline, FluxTransformer2DModel
from diffusers.utils import load_image
from image_gen_aux import DepthPreprocessor
pipe = FluxControlPipeline.from_pretrained("black-forest-labs/FLUX.1-dev", torch_dtype=torch.bfloat16).to("cuda")
pipe.load_lora_weights("black-forest-labs/FLUX.1-Depth-dev-lora")
prompt = "A robot made of exotic candies and chocolates of different kinds. The background is filled with confetti and celebratory gifts."
control_image = load_image("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/robot.png")
processor = DepthPreprocessor.from_pretrained("LiheYoung/depth-anything-large-hf")
control_image = processor(control_image)[0].convert("RGB")
image = pipe(
prompt=prompt,
control_image=control_image,
height=1024,
width=1024,
num_inference_steps=30,
guidance_scale=10.0,
generator=torch.Generator().manual_seed(42),
).images[0]
image.save("output.png")
```
### Redux
* Flux Redux pipeline is an adapter for FLUX.1 base models. It can be used with both flux-dev and flux-schnell, for image-to-image generation.
@@ -268,94 +209,6 @@ images = pipe(
images[0].save("flux-redux.png")
```
## Combining Flux Turbo LoRAs with Flux Control, Fill, and Redux
We can combine Flux Turbo LoRAs with Flux Control and other pipelines like Fill and Redux to enable few-steps' inference. The example below shows how to do that for Flux Control LoRA for depth and turbo LoRA from [`ByteDance/Hyper-SD`](https://hf.co/ByteDance/Hyper-SD).
```py
from diffusers import FluxControlPipeline
from image_gen_aux import DepthPreprocessor
from diffusers.utils import load_image
from huggingface_hub import hf_hub_download
import torch
control_pipe = FluxControlPipeline.from_pretrained("black-forest-labs/FLUX.1-dev", torch_dtype=torch.bfloat16)
control_pipe.load_lora_weights("black-forest-labs/FLUX.1-Depth-dev-lora", adapter_name="depth")
control_pipe.load_lora_weights(
hf_hub_download("ByteDance/Hyper-SD", "Hyper-FLUX.1-dev-8steps-lora.safetensors"), adapter_name="hyper-sd"
)
control_pipe.set_adapters(["depth", "hyper-sd"], adapter_weights=[0.85, 0.125])
control_pipe.enable_model_cpu_offload()
prompt = "A robot made of exotic candies and chocolates of different kinds. The background is filled with confetti and celebratory gifts."
control_image = load_image("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/robot.png")
processor = DepthPreprocessor.from_pretrained("LiheYoung/depth-anything-large-hf")
control_image = processor(control_image)[0].convert("RGB")
image = control_pipe(
prompt=prompt,
control_image=control_image,
height=1024,
width=1024,
num_inference_steps=8,
guidance_scale=10.0,
generator=torch.Generator().manual_seed(42),
).images[0]
image.save("output.png")
```
## Note about `unload_lora_weights()` when using Flux LoRAs
When unloading the Control LoRA weights, call `pipe.unload_lora_weights(reset_to_overwritten_params=True)` to reset the `pipe.transformer` completely back to its original form. The resultant pipeline can then be used with methods like [`DiffusionPipeline.from_pipe`]. More details about this argument are available in [this PR](https://github.com/huggingface/diffusers/pull/10397).
## IP-Adapter
<Tip>
Check out [IP-Adapter](../../../using-diffusers/ip_adapter) to learn more about how IP-Adapters work.
</Tip>
An IP-Adapter lets you prompt Flux with images, in addition to the text prompt. This is especially useful when describing complex concepts that are difficult to articulate through text alone and you have reference images.
```python
import torch
from diffusers import FluxPipeline
from diffusers.utils import load_image
pipe = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev", torch_dtype=torch.bfloat16
).to("cuda")
image = load_image("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/flux_ip_adapter_input.jpg").resize((1024, 1024))
pipe.load_ip_adapter(
"XLabs-AI/flux-ip-adapter",
weight_name="ip_adapter.safetensors",
image_encoder_pretrained_model_name_or_path="openai/clip-vit-large-patch14"
)
pipe.set_ip_adapter_scale(1.0)
image = pipe(
width=1024,
height=1024,
prompt="wearing sunglasses",
negative_prompt="",
true_cfg=4.0,
generator=torch.Generator().manual_seed(4444),
ip_adapter_image=image,
).images[0]
image.save('flux_ip_adapter_output.jpg')
```
<div class="justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/flux_ip_adapter_output.jpg"/>
<figcaption class="mt-2 text-sm text-center text-gray-500">IP-Adapter examples with prompt "wearing sunglasses"</figcaption>
</div>
## Running FP16 inference
Flux can generate high-quality images with FP16 (i.e. to accelerate inference on Turing/Volta GPUs) but produces different outputs compared to FP32/BF16. The issue is that some activations in the text encoders have to be clipped when running in FP16, which affects the overall image. Forcing text encoders to run with FP32 inference thus removes this output difference. See [here](https://github.com/huggingface/diffusers/pull/9097#issuecomment-2272292516) for details.
@@ -385,46 +238,6 @@ out = pipe(
out.save("image.png")
```
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`FluxPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, FluxTransformer2DModel, FluxPipeline
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="text_encoder_2",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev",
text_encoder_2=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "a tiny astronaut hatching from an egg on the moon"
image = pipeline(prompt, guidance_scale=3.5, height=768, width=1360, num_inference_steps=50).images[0]
image.save("flux.png")
```
## Single File Loading for the `FluxTransformer2DModel`
The `FluxTransformer2DModel` supports loading checkpoints in the original format shipped by Black Forest Labs. This is also useful when trying to load finetunes or quantized versions of the models that have been published by the community.

View File

@@ -1,74 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License. -->
# HunyuanVideo
[HunyuanVideo](https://www.arxiv.org/abs/2412.03603) by Tencent.
*Recent advancements in video generation have significantly impacted daily life for both individuals and industries. However, the leading video generation models remain closed-source, resulting in a notable performance gap between industry capabilities and those available to the public. In this report, we introduce HunyuanVideo, an innovative open-source video foundation model that demonstrates performance in video generation comparable to, or even surpassing, that of leading closed-source models. HunyuanVideo encompasses a comprehensive framework that integrates several key elements, including data curation, advanced architectural design, progressive model scaling and training, and an efficient infrastructure tailored for large-scale model training and inference. As a result, we successfully trained a video generative model with over 13 billion parameters, making it the largest among all open-source models. We conducted extensive experiments and implemented a series of targeted designs to ensure high visual quality, motion dynamics, text-video alignment, and advanced filming techniques. According to evaluations by professionals, HunyuanVideo outperforms previous state-of-the-art models, including Runway Gen-3, Luma 1.6, and three top-performing Chinese video generative models. By releasing the code for the foundation model and its applications, we aim to bridge the gap between closed-source and open-source communities. This initiative will empower individuals within the community to experiment with their ideas, fostering a more dynamic and vibrant video generation ecosystem. The code is publicly available at [this https URL](https://github.com/tencent/HunyuanVideo).*
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
Recommendations for inference:
- Both text encoders should be in `torch.float16`.
- Transformer should be in `torch.bfloat16`.
- VAE should be in `torch.float16`.
- `num_frames` should be of the form `4 * k + 1`, for example `49` or `129`.
- For smaller resolution videos, try lower values of `shift` (between `2.0` to `5.0`) in the [Scheduler](https://huggingface.co/docs/diffusers/main/en/api/schedulers/flow_match_euler_discrete#diffusers.FlowMatchEulerDiscreteScheduler.shift). For larger resolution images, try higher values (between `7.0` and `12.0`). The default value is `7.0` for HunyuanVideo.
- For more information about supported resolutions and other details, please refer to the original repository [here](https://github.com/Tencent/HunyuanVideo/).
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`HunyuanVideoPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, HunyuanVideoTransformer3DModel, HunyuanVideoPipeline
from diffusers.utils import export_to_video
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = HunyuanVideoTransformer3DModel.from_pretrained(
"hunyuanvideo-community/HunyuanVideo",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.bfloat16,
)
pipeline = HunyuanVideoPipeline.from_pretrained(
"hunyuanvideo-community/HunyuanVideo",
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "A cat walks on the grass, realistic style."
video = pipeline(prompt=prompt, num_frames=61, num_inference_steps=30).frames[0]
export_to_video(video, "cat.mp4", fps=15)
```
## HunyuanVideoPipeline
[[autodoc]] HunyuanVideoPipeline
- all
- __call__
## HunyuanVideoPipelineOutput
[[autodoc]] pipelines.hunyuan_video.pipeline_output.HunyuanVideoPipelineOutput

View File

@@ -30,7 +30,7 @@ HunyuanDiT has the following components:
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -22,7 +22,7 @@ The original codebase can be found [here](https://github.com/ali-vilab/i2vgen-xl
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines. Also, to know more about reducing the memory usage of this pipeline, refer to the ["Reduce memory usage"] section [here](../../using-diffusers/svd#reduce-memory-usage).
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines. Also, to know more about reducing the memory usage of this pipeline, refer to the ["Reduce memory usage"] section [here](../../using-diffusers/svd#reduce-memory-usage).
</Tip>

View File

@@ -25,7 +25,7 @@ Check out the [Kandinsky Community](https://huggingface.co/kandinsky-community)
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -32,7 +32,7 @@ Check out the [Kandinsky Community](https://huggingface.co/kandinsky-community)
<Tip>
Make sure to check out the schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -25,7 +25,7 @@ Check out the [Kandinsky Community](https://huggingface.co/kandinsky-community)
<Tip>
Make sure to check out the schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -22,7 +22,7 @@ The original codebase can be found at [CompVis/latent-diffusion](https://github.
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -28,7 +28,7 @@ This pipeline was contributed by [maxin-cn](https://github.com/maxin-cn). The or
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
@@ -70,47 +70,6 @@ Without torch.compile(): Average inference time: 16.246 seconds.
With torch.compile(): Average inference time: 14.573 seconds.
```
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`LattePipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, LatteTransformer3DModel, LattePipeline
from diffusers.utils import export_to_gif
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"maxin-cn/Latte-1",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = LatteTransformer3DModel.from_pretrained(
"maxin-cn/Latte-1",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = LattePipeline.from_pretrained(
"maxin-cn/Latte-1",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "A small cactus with a happy face in the Sahara desert."
video = pipeline(prompt).frames[0]
export_to_gif(video, "latte.gif")
```
## LattePipeline
[[autodoc]] LattePipeline

View File

@@ -1,197 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License. -->
# LTX Video
[LTX Video](https://huggingface.co/Lightricks/LTX-Video) is the first DiT-based video generation model capable of generating high-quality videos in real-time. It produces 24 FPS videos at a 768x512 resolution faster than they can be watched. Trained on a large-scale dataset of diverse videos, the model generates high-resolution videos with realistic and varied content. We provide a model for both text-to-video as well as image + text-to-video usecases.
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
Available models:
| Model name | Recommended dtype |
|:-------------:|:-----------------:|
| [`LTX Video 0.9.0`](https://huggingface.co/Lightricks/LTX-Video/blob/main/ltx-video-2b-v0.9.safetensors) | `torch.bfloat16` |
| [`LTX Video 0.9.1`](https://huggingface.co/Lightricks/LTX-Video/blob/main/ltx-video-2b-v0.9.1.safetensors) | `torch.bfloat16` |
Note: The recommended dtype is for the transformer component. The VAE and text encoders can be either `torch.float32`, `torch.bfloat16` or `torch.float16` but the recommended dtype is `torch.bfloat16` as used in the original repository.
## Loading Single Files
Loading the original LTX Video checkpoints is also possible with [`~ModelMixin.from_single_file`]. We recommend using `from_single_file` for the Lightricks series of models, as they plan to release multiple models in the future in the single file format.
```python
import torch
from diffusers import AutoencoderKLLTXVideo, LTXImageToVideoPipeline, LTXVideoTransformer3DModel
# `single_file_url` could also be https://huggingface.co/Lightricks/LTX-Video/ltx-video-2b-v0.9.1.safetensors
single_file_url = "https://huggingface.co/Lightricks/LTX-Video/ltx-video-2b-v0.9.safetensors"
transformer = LTXVideoTransformer3DModel.from_single_file(
single_file_url, torch_dtype=torch.bfloat16
)
vae = AutoencoderKLLTXVideo.from_single_file(single_file_url, torch_dtype=torch.bfloat16)
pipe = LTXImageToVideoPipeline.from_pretrained(
"Lightricks/LTX-Video", transformer=transformer, vae=vae, torch_dtype=torch.bfloat16
)
# ... inference code ...
```
Alternatively, the pipeline can be used to load the weights with [`~FromSingleFileMixin.from_single_file`].
```python
import torch
from diffusers import LTXImageToVideoPipeline
from transformers import T5EncoderModel, T5Tokenizer
single_file_url = "https://huggingface.co/Lightricks/LTX-Video/ltx-video-2b-v0.9.safetensors"
text_encoder = T5EncoderModel.from_pretrained(
"Lightricks/LTX-Video", subfolder="text_encoder", torch_dtype=torch.bfloat16
)
tokenizer = T5Tokenizer.from_pretrained(
"Lightricks/LTX-Video", subfolder="tokenizer", torch_dtype=torch.bfloat16
)
pipe = LTXImageToVideoPipeline.from_single_file(
single_file_url, text_encoder=text_encoder, tokenizer=tokenizer, torch_dtype=torch.bfloat16
)
```
Loading [LTX GGUF checkpoints](https://huggingface.co/city96/LTX-Video-gguf) are also supported:
```py
import torch
from diffusers.utils import export_to_video
from diffusers import LTXPipeline, LTXVideoTransformer3DModel, GGUFQuantizationConfig
ckpt_path = (
"https://huggingface.co/city96/LTX-Video-gguf/blob/main/ltx-video-2b-v0.9-Q3_K_S.gguf"
)
transformer = LTXVideoTransformer3DModel.from_single_file(
ckpt_path,
quantization_config=GGUFQuantizationConfig(compute_dtype=torch.bfloat16),
torch_dtype=torch.bfloat16,
)
pipe = LTXPipeline.from_pretrained(
"Lightricks/LTX-Video",
transformer=transformer,
torch_dtype=torch.bfloat16,
)
pipe.enable_model_cpu_offload()
prompt = "A woman with long brown hair and light skin smiles at another woman with long blonde hair. The woman with brown hair wears a black jacket and has a small, barely noticeable mole on her right cheek. The camera angle is a close-up, focused on the woman with brown hair's face. The lighting is warm and natural, likely from the setting sun, casting a soft glow on the scene. The scene appears to be real-life footage"
negative_prompt = "worst quality, inconsistent motion, blurry, jittery, distorted"
video = pipe(
prompt=prompt,
negative_prompt=negative_prompt,
width=704,
height=480,
num_frames=161,
num_inference_steps=50,
).frames[0]
export_to_video(video, "output_gguf_ltx.mp4", fps=24)
```
Make sure to read the [documentation on GGUF](../../quantization/gguf) to learn more about our GGUF support.
<!-- TODO(aryan): Update this when official weights are supported -->
Loading and running inference with [LTX Video 0.9.1](https://huggingface.co/Lightricks/LTX-Video/blob/main/ltx-video-2b-v0.9.1.safetensors) weights.
```python
import torch
from diffusers import LTXPipeline
from diffusers.utils import export_to_video
pipe = LTXPipeline.from_pretrained("a-r-r-o-w/LTX-Video-0.9.1-diffusers", torch_dtype=torch.bfloat16)
pipe.to("cuda")
prompt = "A woman with long brown hair and light skin smiles at another woman with long blonde hair. The woman with brown hair wears a black jacket and has a small, barely noticeable mole on her right cheek. The camera angle is a close-up, focused on the woman with brown hair's face. The lighting is warm and natural, likely from the setting sun, casting a soft glow on the scene. The scene appears to be real-life footage"
negative_prompt = "worst quality, inconsistent motion, blurry, jittery, distorted"
video = pipe(
prompt=prompt,
negative_prompt=negative_prompt,
width=768,
height=512,
num_frames=161,
decode_timestep=0.03,
decode_noise_scale=0.025,
num_inference_steps=50,
).frames[0]
export_to_video(video, "output.mp4", fps=24)
```
Refer to [this section](https://huggingface.co/docs/diffusers/main/en/api/pipelines/cogvideox#memory-optimization) to learn more about optimizing memory consumption.
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`LTXPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, LTXVideoTransformer3DModel, LTXPipeline
from diffusers.utils import export_to_video
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"Lightricks/LTX-Video",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = LTXVideoTransformer3DModel.from_pretrained(
"Lightricks/LTX-Video",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = LTXPipeline.from_pretrained(
"Lightricks/LTX-Video",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "A detailed wooden toy ship with intricately carved masts and sails is seen gliding smoothly over a plush, blue carpet that mimics the waves of the sea. The ship's hull is painted a rich brown, with tiny windows. The carpet, soft and textured, provides a perfect backdrop, resembling an oceanic expanse. Surrounding the ship are various other toys and children's items, hinting at a playful environment. The scene captures the innocence and imagination of childhood, with the toy ship's journey symbolizing endless adventures in a whimsical, indoor setting."
video = pipeline(prompt=prompt, num_frames=161, num_inference_steps=50).frames[0]
export_to_video(video, "ship.mp4", fps=24)
```
## LTXPipeline
[[autodoc]] LTXPipeline
- all
- __call__
## LTXImageToVideoPipeline
[[autodoc]] LTXImageToVideoPipeline
- all
- __call__
## LTXPipelineOutput
[[autodoc]] pipelines.ltx.pipeline_output.LTXPipelineOutput

View File

@@ -47,7 +47,7 @@ This pipeline was contributed by [PommesPeter](https://github.com/PommesPeter).
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
@@ -82,46 +82,6 @@ pipeline.vae.decode = torch.compile(pipeline.vae.decode, mode="max-autotune", fu
image = pipeline(prompt="Upper body of a young woman in a Victorian-era outfit with brass goggles and leather straps. Background shows an industrial revolution cityscape with smoky skies and tall, metal structures").images[0]
```
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`LuminaText2ImgPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, Transformer2DModel, LuminaText2ImgPipeline
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"Alpha-VLLM/Lumina-Next-SFT-diffusers",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = Transformer2DModel.from_pretrained(
"Alpha-VLLM/Lumina-Next-SFT-diffusers",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = LuminaText2ImgPipeline.from_pretrained(
"Alpha-VLLM/Lumina-Next-SFT-diffusers",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "a tiny astronaut hatching from an egg on the moon"
image = pipeline(prompt).images[0]
image.save("lumina.png")
```
## LuminaText2ImgPipeline
[[autodoc]] LuminaText2ImgPipeline

View File

@@ -43,7 +43,7 @@ The original checkpoints can be found under the [PRS-ETH](https://huggingface.co
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines. Also, to know more about reducing the memory usage of this pipeline, refer to the ["Reduce memory usage"] section [here](../../using-diffusers/svd#reduce-memory-usage).
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines. Also, to know more about reducing the memory usage of this pipeline, refer to the ["Reduce memory usage"] section [here](../../using-diffusers/svd#reduce-memory-usage).
</Tip>

View File

@@ -13,257 +13,18 @@
# limitations under the License.
-->
# Mochi 1 Preview
# Mochi
> [!TIP]
> Only a research preview of the model weights is available at the moment.
[Mochi 1](https://huggingface.co/genmo/mochi-1-preview) is a video generation model by Genmo with a strong focus on prompt adherence and motion quality. The model features a 10B parameter Asmmetric Diffusion Transformer (AsymmDiT) architecture, and uses non-square QKV and output projection layers to reduce inference memory requirements. A single T5-XXL model is used to encode prompts.
[Mochi 1 Preview](https://huggingface.co/genmo/mochi-1-preview) from Genmo.
*Mochi 1 preview is an open state-of-the-art video generation model with high-fidelity motion and strong prompt adherence in preliminary evaluation. This model dramatically closes the gap between closed and open video generation systems. The model is released under a permissive Apache 2.0 license.*
> [!TIP]
> Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`MochiPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, MochiTransformer3DModel, MochiPipeline
from diffusers.utils import export_to_video
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"genmo/mochi-1-preview",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = MochiTransformer3DModel.from_pretrained(
"genmo/mochi-1-preview",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = MochiPipeline.from_pretrained(
"genmo/mochi-1-preview",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
video = pipeline(
"Close-up of a cats eye, with the galaxy reflected in the cats eye. Ultra high resolution 4k.",
num_inference_steps=28,
guidance_scale=3.5
).frames[0]
export_to_video(video, "cat.mp4")
```
## Generating videos with Mochi-1 Preview
The following example will download the full precision `mochi-1-preview` weights and produce the highest quality results but will require at least 42GB VRAM to run.
```python
import torch
from diffusers import MochiPipeline
from diffusers.utils import export_to_video
pipe = MochiPipeline.from_pretrained("genmo/mochi-1-preview")
# Enable memory savings
pipe.enable_model_cpu_offload()
pipe.enable_vae_tiling()
prompt = "Close-up of a chameleon's eye, with its scaly skin changing color. Ultra high resolution 4k."
with torch.autocast("cuda", torch.bfloat16, cache_enabled=False):
frames = pipe(prompt, num_frames=85).frames[0]
export_to_video(frames, "mochi.mp4", fps=30)
```
## Using a lower precision variant to save memory
The following example will use the `bfloat16` variant of the model and requires 22GB VRAM to run. There is a slight drop in the quality of the generated video as a result.
```python
import torch
from diffusers import MochiPipeline
from diffusers.utils import export_to_video
pipe = MochiPipeline.from_pretrained("genmo/mochi-1-preview", variant="bf16", torch_dtype=torch.bfloat16)
# Enable memory savings
pipe.enable_model_cpu_offload()
pipe.enable_vae_tiling()
prompt = "Close-up of a chameleon's eye, with its scaly skin changing color. Ultra high resolution 4k."
frames = pipe(prompt, num_frames=85).frames[0]
export_to_video(frames, "mochi.mp4", fps=30)
```
## Reproducing the results from the Genmo Mochi repo
The [Genmo Mochi implementation](https://github.com/genmoai/mochi/tree/main) uses different precision values for each stage in the inference process. The text encoder and VAE use `torch.float32`, while the DiT uses `torch.bfloat16` with the [attention kernel](https://pytorch.org/docs/stable/generated/torch.nn.attention.sdpa_kernel.html#torch.nn.attention.sdpa_kernel) set to `EFFICIENT_ATTENTION`. Diffusers pipelines currently do not support setting different `dtypes` for different stages of the pipeline. In order to run inference in the same way as the original implementation, please refer to the following example.
<Tip>
The original Mochi implementation zeros out empty prompts. However, enabling this option and placing the entire pipeline under autocast can lead to numerical overflows with the T5 text encoder.
When enabling `force_zeros_for_empty_prompt`, it is recommended to run the text encoding step outside the autocast context in full precision.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
<Tip>
Decoding the latents in full precision is very memory intensive. You will need at least 70GB VRAM to generate the 163 frames in this example. To reduce memory, either reduce the number of frames or run the decoding step in `torch.bfloat16`.
</Tip>
```python
import torch
from torch.nn.attention import SDPBackend, sdpa_kernel
from diffusers import MochiPipeline
from diffusers.utils import export_to_video
from diffusers.video_processor import VideoProcessor
pipe = MochiPipeline.from_pretrained("genmo/mochi-1-preview", force_zeros_for_empty_prompt=True)
pipe.enable_vae_tiling()
pipe.enable_model_cpu_offload()
prompt = "An aerial shot of a parade of elephants walking across the African savannah. The camera showcases the herd and the surrounding landscape."
with torch.no_grad():
prompt_embeds, prompt_attention_mask, negative_prompt_embeds, negative_prompt_attention_mask = (
pipe.encode_prompt(prompt=prompt)
)
with torch.autocast("cuda", torch.bfloat16):
with sdpa_kernel(SDPBackend.EFFICIENT_ATTENTION):
frames = pipe(
prompt_embeds=prompt_embeds,
prompt_attention_mask=prompt_attention_mask,
negative_prompt_embeds=negative_prompt_embeds,
negative_prompt_attention_mask=negative_prompt_attention_mask,
guidance_scale=4.5,
num_inference_steps=64,
height=480,
width=848,
num_frames=163,
generator=torch.Generator("cuda").manual_seed(0),
output_type="latent",
return_dict=False,
)[0]
video_processor = VideoProcessor(vae_scale_factor=8)
has_latents_mean = hasattr(pipe.vae.config, "latents_mean") and pipe.vae.config.latents_mean is not None
has_latents_std = hasattr(pipe.vae.config, "latents_std") and pipe.vae.config.latents_std is not None
if has_latents_mean and has_latents_std:
latents_mean = (
torch.tensor(pipe.vae.config.latents_mean).view(1, 12, 1, 1, 1).to(frames.device, frames.dtype)
)
latents_std = (
torch.tensor(pipe.vae.config.latents_std).view(1, 12, 1, 1, 1).to(frames.device, frames.dtype)
)
frames = frames * latents_std / pipe.vae.config.scaling_factor + latents_mean
else:
frames = frames / pipe.vae.config.scaling_factor
with torch.no_grad():
video = pipe.vae.decode(frames.to(pipe.vae.dtype), return_dict=False)[0]
video = video_processor.postprocess_video(video)[0]
export_to_video(video, "mochi.mp4", fps=30)
```
## Running inference with multiple GPUs
It is possible to split the large Mochi transformer across multiple GPUs using the `device_map` and `max_memory` options in `from_pretrained`. In the following example we split the model across two GPUs, each with 24GB of VRAM.
```python
import torch
from diffusers import MochiPipeline, MochiTransformer3DModel
from diffusers.utils import export_to_video
model_id = "genmo/mochi-1-preview"
transformer = MochiTransformer3DModel.from_pretrained(
model_id,
subfolder="transformer",
device_map="auto",
max_memory={0: "24GB", 1: "24GB"}
)
pipe = MochiPipeline.from_pretrained(model_id, transformer=transformer)
pipe.enable_model_cpu_offload()
pipe.enable_vae_tiling()
with torch.autocast(device_type="cuda", dtype=torch.bfloat16, cache_enabled=False):
frames = pipe(
prompt="Close-up of a chameleon's eye, with its scaly skin changing color. Ultra high resolution 4k.",
negative_prompt="",
height=480,
width=848,
num_frames=85,
num_inference_steps=50,
guidance_scale=4.5,
num_videos_per_prompt=1,
generator=torch.Generator(device="cuda").manual_seed(0),
max_sequence_length=256,
output_type="pil",
).frames[0]
export_to_video(frames, "output.mp4", fps=30)
```
## Using single file loading with the Mochi Transformer
You can use `from_single_file` to load the Mochi transformer in its original format.
<Tip>
Diffusers currently doesn't support using the FP8 scaled versions of the Mochi single file checkpoints.
</Tip>
```python
import torch
from diffusers import MochiPipeline, MochiTransformer3DModel
from diffusers.utils import export_to_video
model_id = "genmo/mochi-1-preview"
ckpt_path = "https://huggingface.co/Comfy-Org/mochi_preview_repackaged/blob/main/split_files/diffusion_models/mochi_preview_bf16.safetensors"
transformer = MochiTransformer3DModel.from_pretrained(ckpt_path, torch_dtype=torch.bfloat16)
pipe = MochiPipeline.from_pretrained(model_id, transformer=transformer)
pipe.enable_model_cpu_offload()
pipe.enable_vae_tiling()
with torch.autocast(device_type="cuda", dtype=torch.bfloat16, cache_enabled=False):
frames = pipe(
prompt="Close-up of a chameleon's eye, with its scaly skin changing color. Ultra high resolution 4k.",
negative_prompt="",
height=480,
width=848,
num_frames=85,
num_inference_steps=50,
guidance_scale=4.5,
num_videos_per_prompt=1,
generator=torch.Generator(device="cuda").manual_seed(0),
max_sequence_length=256,
output_type="pil",
).frames[0]
export_to_video(frames, "output.mp4", fps=30)
```
## MochiPipeline
[[autodoc]] MochiPipeline

View File

@@ -42,7 +42,7 @@ During inference:
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -48,11 +48,6 @@ Since RegEx is supported as a way for matching layer identifiers, it is crucial
- all
- __call__
## StableDiffusionPAGInpaintPipeline
[[autodoc]] StableDiffusionPAGInpaintPipeline
- all
- __call__
## StableDiffusionPAGPipeline
[[autodoc]] StableDiffusionPAGPipeline
- all

View File

@@ -26,7 +26,7 @@ Paint by Example is supported by the official [Fantasy-Studio/Paint-by-Example](
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -37,7 +37,7 @@ But with circular padding, the right and the left parts are matching (`circular_
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -22,7 +22,7 @@ You can find additional information about InstructPix2Pix on the [project page](
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -31,7 +31,7 @@ Some notes about this pipeline:
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers.md) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading.md#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -1,107 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License. -->
# SanaPipeline
[SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformers](https://huggingface.co/papers/2410.10629) from NVIDIA and MIT HAN Lab, by Enze Xie, Junsong Chen, Junyu Chen, Han Cai, Haotian Tang, Yujun Lin, Zhekai Zhang, Muyang Li, Ligeng Zhu, Yao Lu, Song Han.
The abstract from the paper is:
*We introduce Sana, a text-to-image framework that can efficiently generate images up to 4096×4096 resolution. Sana can synthesize high-resolution, high-quality images with strong text-image alignment at a remarkably fast speed, deployable on laptop GPU. Core designs include: (1) Deep compression autoencoder: unlike traditional AEs, which compress images only 8×, we trained an AE that can compress images 32×, effectively reducing the number of latent tokens. (2) Linear DiT: we replace all vanilla attention in DiT with linear attention, which is more efficient at high resolutions without sacrificing quality. (3) Decoder-only text encoder: we replaced T5 with modern decoder-only small LLM as the text encoder and designed complex human instruction with in-context learning to enhance the image-text alignment. (4) Efficient training and sampling: we propose Flow-DPM-Solver to reduce sampling steps, with efficient caption labeling and selection to accelerate convergence. As a result, Sana-0.6B is very competitive with modern giant diffusion model (e.g. Flux-12B), being 20 times smaller and 100+ times faster in measured throughput. Moreover, Sana-0.6B can be deployed on a 16GB laptop GPU, taking less than 1 second to generate a 1024×1024 resolution image. Sana enables content creation at low cost. Code and model will be publicly released.*
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>
This pipeline was contributed by [lawrence-cj](https://github.com/lawrence-cj) and [chenjy2003](https://github.com/chenjy2003). The original codebase can be found [here](https://github.com/NVlabs/Sana). The original weights can be found under [hf.co/Efficient-Large-Model](https://huggingface.co/Efficient-Large-Model).
Available models:
| Model | Recommended dtype |
|:-----:|:-----------------:|
| [`Efficient-Large-Model/Sana_1600M_1024px_BF16_diffusers`](https://huggingface.co/Efficient-Large-Model/Sana_1600M_1024px_BF16_diffusers) | `torch.bfloat16` |
| [`Efficient-Large-Model/Sana_1600M_1024px_diffusers`](https://huggingface.co/Efficient-Large-Model/Sana_1600M_1024px_diffusers) | `torch.float16` |
| [`Efficient-Large-Model/Sana_1600M_1024px_MultiLing_diffusers`](https://huggingface.co/Efficient-Large-Model/Sana_1600M_1024px_MultiLing_diffusers) | `torch.float16` |
| [`Efficient-Large-Model/Sana_1600M_512px_diffusers`](https://huggingface.co/Efficient-Large-Model/Sana_1600M_512px_diffusers) | `torch.float16` |
| [`Efficient-Large-Model/Sana_1600M_512px_MultiLing_diffusers`](https://huggingface.co/Efficient-Large-Model/Sana_1600M_512px_MultiLing_diffusers) | `torch.float16` |
| [`Efficient-Large-Model/Sana_600M_1024px_diffusers`](https://huggingface.co/Efficient-Large-Model/Sana_600M_1024px_diffusers) | `torch.float16` |
| [`Efficient-Large-Model/Sana_600M_512px_diffusers`](https://huggingface.co/Efficient-Large-Model/Sana_600M_512px_diffusers) | `torch.float16` |
Refer to [this](https://huggingface.co/collections/Efficient-Large-Model/sana-673efba2a57ed99843f11f9e) collection for more information.
Note: The recommended dtype mentioned is for the transformer weights. The text encoder and VAE weights must stay in `torch.bfloat16` or `torch.float32` for the model to work correctly. Please refer to the inference example below to see how to load the model with the recommended dtype.
<Tip>
Make sure to pass the `variant` argument for downloaded checkpoints to use lower disk space. Set it to `"fp16"` for models with recommended dtype as `torch.float16`, and `"bf16"` for models with recommended dtype as `torch.bfloat16`. By default, `torch.float32` weights are downloaded, which use twice the amount of disk storage. Additionally, `torch.float32` weights can be downcasted on-the-fly by specifying the `torch_dtype` argument. Read about it in the [docs](https://huggingface.co/docs/diffusers/v0.31.0/en/api/pipelines/overview#diffusers.DiffusionPipeline.from_pretrained).
</Tip>
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`SanaPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, SanaTransformer2DModel, SanaPipeline
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, AutoModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = AutoModel.from_pretrained(
"Efficient-Large-Model/Sana_1600M_1024px_diffusers",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = SanaTransformer2DModel.from_pretrained(
"Efficient-Large-Model/Sana_1600M_1024px_diffusers",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = SanaPipeline.from_pretrained(
"Efficient-Large-Model/Sana_1600M_1024px_diffusers",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "a tiny astronaut hatching from an egg on the moon"
image = pipeline(prompt).images[0]
image.save("sana.png")
```
## SanaPipeline
[[autodoc]] SanaPipeline
- all
- __call__
## SanaPAGPipeline
[[autodoc]] SanaPAGPipeline
- all
- __call__
## SanaPipelineOutput
[[autodoc]] pipelines.sana.pipeline_output.SanaPipelineOutput

View File

@@ -22,7 +22,7 @@ You can find additional information about Self-Attention Guidance on the [projec
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -21,7 +21,7 @@ The abstract from the paper is:
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -19,7 +19,7 @@ The original codebase can be found at [openai/shap-e](https://github.com/openai/
<Tip>
See the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
See the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -35,57 +35,6 @@ During inference:
* The _quality_ of the generated audio sample can be controlled by the `num_inference_steps` argument; higher steps give higher quality audio at the expense of slower inference.
* Multiple waveforms can be generated in one go: set `num_waveforms_per_prompt` to a value greater than 1 to enable. Automatic scoring will be performed between the generated waveforms and prompt text, and the audios ranked from best to worst accordingly.
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`StableAudioPipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, StableAudioDiTModel, StableAudioPipeline
from diffusers.utils import export_to_video
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"stabilityai/stable-audio-open-1.0",
subfolder="text_encoder",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = StableAudioDiTModel.from_pretrained(
"stabilityai/stable-audio-open-1.0",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = StableAudioPipeline.from_pretrained(
"stabilityai/stable-audio-open-1.0",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "The sound of a hammer hitting a wooden surface."
negative_prompt = "Low quality."
audio = pipeline(
prompt,
negative_prompt=negative_prompt,
num_inference_steps=200,
audio_end_in_s=10.0,
num_waveforms_per_prompt=3,
generator=generator,
).audios
output = audio[0].T.float().cpu().numpy()
sf.write("hammer.wav", output, pipeline.vae.sampling_rate)
```
## StableAudioPipeline
[[autodoc]] StableAudioPipeline

View File

@@ -59,76 +59,9 @@ image.save("sd3_hello_world.png")
- [`stabilityai/stable-diffusion-3.5-large`](https://huggingface.co/stabilityai/stable-diffusion-3-5-large)
- [`stabilityai/stable-diffusion-3.5-large-turbo`](https://huggingface.co/stabilityai/stable-diffusion-3-5-large-turbo)
## Image Prompting with IP-Adapters
An IP-Adapter lets you prompt SD3 with images, in addition to the text prompt. This is especially useful when describing complex concepts that are difficult to articulate through text alone and you have reference images. To load and use an IP-Adapter, you need:
- `image_encoder`: Pre-trained vision model used to obtain image features, usually a CLIP image encoder.
- `feature_extractor`: Image processor that prepares the input image for the chosen `image_encoder`.
- `ip_adapter_id`: Checkpoint containing parameters of image cross attention layers and image projection.
IP-Adapters are trained for a specific model architecture, so they also work in finetuned variations of the base model. You can use the [`~SD3IPAdapterMixin.set_ip_adapter_scale`] function to adjust how strongly the output aligns with the image prompt. The higher the value, the more closely the model follows the image prompt. A default value of 0.5 is typically a good balance, ensuring the model considers both the text and image prompts equally.
```python
import torch
from PIL import Image
from diffusers import StableDiffusion3Pipeline
from transformers import SiglipVisionModel, SiglipImageProcessor
image_encoder_id = "google/siglip-so400m-patch14-384"
ip_adapter_id = "guiyrt/InstantX-SD3.5-Large-IP-Adapter-diffusers"
feature_extractor = SiglipImageProcessor.from_pretrained(
image_encoder_id,
torch_dtype=torch.float16
)
image_encoder = SiglipVisionModel.from_pretrained(
image_encoder_id,
torch_dtype=torch.float16
).to( "cuda")
pipe = StableDiffusion3Pipeline.from_pretrained(
"stabilityai/stable-diffusion-3.5-large",
torch_dtype=torch.float16,
feature_extractor=feature_extractor,
image_encoder=image_encoder,
).to("cuda")
pipe.load_ip_adapter(ip_adapter_id)
pipe.set_ip_adapter_scale(0.6)
ref_img = Image.open("image.jpg").convert('RGB')
image = pipe(
width=1024,
height=1024,
prompt="a cat",
negative_prompt="lowres, low quality, worst quality",
num_inference_steps=24,
guidance_scale=5.0,
ip_adapter_image=ref_img
).images[0]
image.save("result.jpg")
```
<div class="justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/sd3_ip_adapter_example.png"/>
<figcaption class="mt-2 text-sm text-center text-gray-500">IP-Adapter examples with prompt "a cat"</figcaption>
</div>
<Tip>
Check out [IP-Adapter](../../../using-diffusers/ip_adapter) to learn more about how IP-Adapters work.
</Tip>
## Memory Optimisations for SD3
SD3 uses three text encoders, one of which is the very large T5-XXL model. This makes it challenging to run the model on GPUs with less than 24GB of VRAM, even when using `fp16` precision. The following section outlines a few memory optimizations in Diffusers that make it easier to run SD3 on low resource hardware.
SD3 uses three text encoders, one if which is the very large T5-XXL model. This makes it challenging to run the model on GPUs with less than 24GB of VRAM, even when using `fp16` precision. The following section outlines a few memory optimizations in Diffusers that make it easier to run SD3 on low resource hardware.
### Running Inference with Model Offloading
@@ -268,46 +201,6 @@ image.save("sd3_hello_world.png")
Check out the full script [here](https://gist.github.com/sayakpaul/508d89d7aad4f454900813da5d42ca97).
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) overview to learn more about supported quantization backends and selecting a quantization backend that supports your use case. The example below demonstrates how to load a quantized [`StableDiffusion3Pipeline`] for inference with bitsandbytes.
```py
import torch
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig, SD3Transformer2DModel, StableDiffusion3Pipeline
from transformers import BitsAndBytesConfig as BitsAndBytesConfig, T5EncoderModel
quant_config = BitsAndBytesConfig(load_in_8bit=True)
text_encoder_8bit = T5EncoderModel.from_pretrained(
"stabilityai/stable-diffusion-3.5-large",
subfolder="text_encoder_3",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True)
transformer_8bit = SD3Transformer2DModel.from_pretrained(
"stabilityai/stable-diffusion-3.5-large",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
pipeline = StableDiffusion3Pipeline.from_pretrained(
"stabilityai/stable-diffusion-3.5-large",
text_encoder=text_encoder_8bit,
transformer=transformer_8bit,
torch_dtype=torch.float16,
device_map="balanced",
)
prompt = "a tiny astronaut hatching from an egg on the moon"
image = pipeline(prompt, num_inference_steps=28, guidance_scale=7.0).images[0]
image.save("sd3.png")
```
## Using Long Prompts with the T5 Text Encoder
By default, the T5 Text Encoder prompt uses a maximum sequence length of `256`. This can be adjusted by setting the `max_sequence_length` to accept fewer or more tokens. Keep in mind that longer sequences require additional resources and result in longer generation times, such as during batch inference.

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@@ -97,7 +97,7 @@ image
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -175,7 +175,7 @@ Check out the [Text or image-to-video](text-img2vid) guide for more details abou
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -284,7 +284,7 @@ You can filter out some available DreamBooth-trained models with [this link](htt
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -19,7 +19,7 @@ You can find lucidrains' DALL-E 2 recreation at [lucidrains/DALLE2-pytorch](http
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -192,7 +192,7 @@ print(final_prompt)
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -30,7 +30,7 @@ The script to run the model is available [here](https://github.com/huggingface/d
<Tip>
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.
Make sure to check out the Schedulers [guide](../../using-diffusers/schedulers) to learn how to explore the tradeoff between scheduler speed and quality, and see the [reuse components across pipelines](../../using-diffusers/loading#reuse-components-across-pipelines) section to learn how to efficiently load the same components into multiple pipelines.
</Tip>

View File

@@ -28,13 +28,6 @@ Learn how to quantize models in the [Quantization](../quantization/overview) gui
[[autodoc]] BitsAndBytesConfig
## GGUFQuantizationConfig
[[autodoc]] GGUFQuantizationConfig
## TorchAoConfig
[[autodoc]] TorchAoConfig
## DiffusersQuantizer
[[autodoc]] quantizers.base.DiffusersQuantizer

View File

@@ -41,7 +41,3 @@ Utility and helper functions for working with 🤗 Diffusers.
## randn_tensor
[[autodoc]] utils.torch_utils.randn_tensor
## apply_layerwise_casting
[[autodoc]] hooks.layerwise_casting.apply_layerwise_casting

View File

@@ -79,8 +79,4 @@ Happy exploring, and thank you for being part of the Diffusers community!
<td><a href="https://github.com/Netwrck/stable-diffusion-server"> Stable Diffusion Server </a></td>
<td>A server configured for Inpainting/Generation/img2img with one stable diffusion model</td>
</tr>
<tr style="border-top: 2px solid black">
<td><a href="https://github.com/suzukimain/auto_diffusers"> Model Search </a></td>
<td>Search models on Civitai and Hugging Face</td>
</tr>
</table>

View File

@@ -23,60 +23,32 @@ You should install 🤗 Diffusers in a [virtual environment](https://docs.python
If you're unfamiliar with Python virtual environments, take a look at this [guide](https://packaging.python.org/guides/installing-using-pip-and-virtual-environments/).
A virtual environment makes it easier to manage different projects and avoid compatibility issues between dependencies.
Create a virtual environment with Python or [uv](https://docs.astral.sh/uv/) (refer to [Installation](https://docs.astral.sh/uv/getting-started/installation/) for installation instructions), a fast Rust-based Python package and project manager.
<hfoptions id="install">
<hfoption id="uv">
Start by creating a virtual environment in your project directory:
```bash
uv venv my-env
source my-env/bin/activate
python -m venv .env
```
</hfoption>
<hfoption id="Python">
Activate the virtual environment:
```bash
python -m venv my-env
source my-env/bin/activate
source .env/bin/activate
```
</hfoption>
</hfoptions>
You should also install 🤗 Transformers because 🤗 Diffusers relies on its models.
You should also install 🤗 Transformers because 🤗 Diffusers relies on its models:
<frameworkcontent>
<pt>
PyTorch only supports Python 3.8 - 3.11 on Windows. Install Diffusers with uv.
```bash
uv install diffusers["torch"] transformers
```
You can also install Diffusers with pip.
Note - PyTorch only supports Python 3.8 - 3.11 on Windows.
```bash
pip install diffusers["torch"] transformers
```
</pt>
<jax>
Install Diffusers with uv.
```bash
uv pip install diffusers["flax"] transformers
```
You can also install Diffusers with pip.
```bash
pip install diffusers["flax"] transformers
```
</jax>
</frameworkcontent>

View File

@@ -158,43 +158,6 @@ In order to properly offload models after they're called, it is required to run
</Tip>
## FP8 layerwise weight-casting
PyTorch supports `torch.float8_e4m3fn` and `torch.float8_e5m2` as weight storage dtypes, but they can't be used for computation in many different tensor operations due to unimplemented kernel support. However, you can use these dtypes to store model weights in fp8 precision and upcast them on-the-fly when the layers are used in the forward pass. This is known as layerwise weight-casting.
Typically, inference on most models is done with `torch.float16` or `torch.bfloat16` weight/computation precision. Layerwise weight-casting cuts down the memory footprint of the model weights by approximately half.
```python
import torch
from diffusers import CogVideoXPipeline, CogVideoXTransformer3DModel
from diffusers.utils import export_to_video
model_id = "THUDM/CogVideoX-5b"
# Load the model in bfloat16 and enable layerwise casting
transformer = CogVideoXTransformer3DModel.from_pretrained(model_id, subfolder="transformer", torch_dtype=torch.bfloat16)
transformer.enable_layerwise_casting(storage_dtype=torch.float8_e4m3fn, compute_dtype=torch.bfloat16)
# Load the pipeline
pipe = CogVideoXPipeline.from_pretrained(model_id, transformer=transformer, torch_dtype=torch.bfloat16)
pipe.to("cuda")
prompt = (
"A panda, dressed in a small, red jacket and a tiny hat, sits on a wooden stool in a serene bamboo forest. "
"The panda's fluffy paws strum a miniature acoustic guitar, producing soft, melodic tunes. Nearby, a few other "
"pandas gather, watching curiously and some clapping in rhythm. Sunlight filters through the tall bamboo, "
"casting a gentle glow on the scene. The panda's face is expressive, showing concentration and joy as it plays. "
"The background includes a small, flowing stream and vibrant green foliage, enhancing the peaceful and magical "
"atmosphere of this unique musical performance."
)
video = pipe(prompt=prompt, guidance_scale=6, num_inference_steps=50).frames[0]
export_to_video(video, "output.mp4", fps=8)
```
In the above example, layerwise casting is enabled on the transformer component of the pipeline. By default, certain layers are skipped from the FP8 weight casting because it can lead to significant degradation of generation quality. The normalization and modulation related weight parameters are also skipped by default.
However, you gain more control and flexibility by directly utilizing the [`~hooks.layerwise_casting.apply_layerwise_casting`] function instead of [`~ModelMixin.enable_layerwise_casting`].
## Channels-last memory format
The channels-last memory format is an alternative way of ordering NCHW tensors in memory to preserve dimension ordering. Channels-last tensors are ordered in such a way that the channels become the densest dimension (storing images pixel-per-pixel). Since not all operators currently support the channels-last format, it may result in worst performance but you should still try and see if it works for your model.

View File

@@ -1,497 +0,0 @@
# ParaAttention
<div class="flex justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/flux-performance.png">
</div>
<div class="flex justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/hunyuan-video-performance.png">
</div>
Large image and video generation models, such as [FLUX.1-dev](https://huggingface.co/black-forest-labs/FLUX.1-dev) and [HunyuanVideo](https://huggingface.co/tencent/HunyuanVideo), can be an inference challenge for real-time applications and deployment because of their size.
[ParaAttention](https://github.com/chengzeyi/ParaAttention) is a library that implements **context parallelism** and **first block cache**, and can be combined with other techniques (torch.compile, fp8 dynamic quantization), to accelerate inference.
This guide will show you how to apply ParaAttention to FLUX.1-dev and HunyuanVideo on NVIDIA L20 GPUs.
No optimizations are applied for our baseline benchmark, except for HunyuanVideo to avoid out-of-memory errors.
Our baseline benchmark shows that FLUX.1-dev is able to generate a 1024x1024 resolution image in 28 steps in 26.36 seconds, and HunyuanVideo is able to generate 129 frames at 720p resolution in 30 steps in 3675.71 seconds.
> [!TIP]
> For even faster inference with context parallelism, try using NVIDIA A100 or H100 GPUs (if available) with NVLink support, especially when there is a large number of GPUs.
## First Block Cache
Caching the output of the transformers blocks in the model and reusing them in the next inference steps reduces the computation cost and makes inference faster.
However, it is hard to decide when to reuse the cache to ensure quality generated images or videos. ParaAttention directly uses the **residual difference of the first transformer block output** to approximate the difference among model outputs. When the difference is small enough, the residual difference of previous inference steps is reused. In other words, the denoising step is skipped.
This achieves a 2x speedup on FLUX.1-dev and HunyuanVideo inference with very good quality.
<figure>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/ada-cache.png" alt="Cache in Diffusion Transformer" />
<figcaption>How AdaCache works, First Block Cache is a variant of it</figcaption>
</figure>
<hfoptions id="first-block-cache">
<hfoption id="FLUX-1.dev">
To apply first block cache on FLUX.1-dev, call `apply_cache_on_pipe` as shown below. 0.08 is the default residual difference value for FLUX models.
```python
import time
import torch
from diffusers import FluxPipeline
pipe = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev",
torch_dtype=torch.bfloat16,
).to("cuda")
from para_attn.first_block_cache.diffusers_adapters import apply_cache_on_pipe
apply_cache_on_pipe(pipe, residual_diff_threshold=0.08)
# Enable memory savings
# pipe.enable_model_cpu_offload()
# pipe.enable_sequential_cpu_offload()
begin = time.time()
image = pipe(
"A cat holding a sign that says hello world",
num_inference_steps=28,
).images[0]
end = time.time()
print(f"Time: {end - begin:.2f}s")
print("Saving image to flux.png")
image.save("flux.png")
```
| Optimizations | Original | FBCache rdt=0.06 | FBCache rdt=0.08 | FBCache rdt=0.10 | FBCache rdt=0.12 |
| - | - | - | - | - | - |
| Preview | ![Original](https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/flux-original.png) | ![FBCache rdt=0.06](https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/flux-fbc-0.06.png) | ![FBCache rdt=0.08](https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/flux-fbc-0.08.png) | ![FBCache rdt=0.10](https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/flux-fbc-0.10.png) | ![FBCache rdt=0.12](https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/flux-fbc-0.12.png) |
| Wall Time (s) | 26.36 | 21.83 | 17.01 | 16.00 | 13.78 |
First Block Cache reduced the inference speed to 17.01 seconds compared to the baseline, or 1.55x faster, while maintaining nearly zero quality loss.
</hfoption>
<hfoption id="HunyuanVideo">
To apply First Block Cache on HunyuanVideo, `apply_cache_on_pipe` as shown below. 0.06 is the default residual difference value for HunyuanVideo models.
```python
import time
import torch
from diffusers import HunyuanVideoPipeline, HunyuanVideoTransformer3DModel
from diffusers.utils import export_to_video
model_id = "tencent/HunyuanVideo"
transformer = HunyuanVideoTransformer3DModel.from_pretrained(
model_id,
subfolder="transformer",
torch_dtype=torch.bfloat16,
revision="refs/pr/18",
)
pipe = HunyuanVideoPipeline.from_pretrained(
model_id,
transformer=transformer,
torch_dtype=torch.float16,
revision="refs/pr/18",
).to("cuda")
from para_attn.first_block_cache.diffusers_adapters import apply_cache_on_pipe
apply_cache_on_pipe(pipe, residual_diff_threshold=0.6)
pipe.vae.enable_tiling()
begin = time.time()
output = pipe(
prompt="A cat walks on the grass, realistic",
height=720,
width=1280,
num_frames=129,
num_inference_steps=30,
).frames[0]
end = time.time()
print(f"Time: {end - begin:.2f}s")
print("Saving video to hunyuan_video.mp4")
export_to_video(output, "hunyuan_video.mp4", fps=15)
```
<video controls>
<source src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/hunyuan-video-original.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<small> HunyuanVideo without FBCache </small>
<video controls>
<source src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/para-attn/hunyuan-video-fbc.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<small> HunyuanVideo with FBCache </small>
First Block Cache reduced the inference speed to 2271.06 seconds compared to the baseline, or 1.62x faster, while maintaining nearly zero quality loss.
</hfoption>
</hfoptions>
## fp8 quantization
fp8 with dynamic quantization further speeds up inference and reduces memory usage. Both the activations and weights must be quantized in order to use the 8-bit [NVIDIA Tensor Cores](https://www.nvidia.com/en-us/data-center/tensor-cores/).
Use `float8_weight_only` and `float8_dynamic_activation_float8_weight` to quantize the text encoder and transformer model.
The default quantization method is per tensor quantization, but if your GPU supports row-wise quantization, you can also try it for better accuracy.
Install [torchao](https://github.com/pytorch/ao/tree/main) with the command below.
```bash
pip3 install -U torch torchao
```
[torch.compile](https://pytorch.org/tutorials/intermediate/torch_compile_tutorial.html) with `mode="max-autotune-no-cudagraphs"` or `mode="max-autotune"` selects the best kernel for performance. Compilation can take a long time if it's the first time the model is called, but it is worth it once the model has been compiled.
This example only quantizes the transformer model, but you can also quantize the text encoder to reduce memory usage even more.
> [!TIP]
> Dynamic quantization can significantly change the distribution of the model output, so you need to change the `residual_diff_threshold` to a larger value for it to take effect.
<hfoptions id="fp8-quantization">
<hfoption id="FLUX-1.dev">
```python
import time
import torch
from diffusers import FluxPipeline
pipe = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev",
torch_dtype=torch.bfloat16,
).to("cuda")
from para_attn.first_block_cache.diffusers_adapters import apply_cache_on_pipe
apply_cache_on_pipe(
pipe,
residual_diff_threshold=0.12, # Use a larger value to make the cache take effect
)
from torchao.quantization import quantize_, float8_dynamic_activation_float8_weight, float8_weight_only
quantize_(pipe.text_encoder, float8_weight_only())
quantize_(pipe.transformer, float8_dynamic_activation_float8_weight())
pipe.transformer = torch.compile(
pipe.transformer, mode="max-autotune-no-cudagraphs",
)
# Enable memory savings
# pipe.enable_model_cpu_offload()
# pipe.enable_sequential_cpu_offload()
for i in range(2):
begin = time.time()
image = pipe(
"A cat holding a sign that says hello world",
num_inference_steps=28,
).images[0]
end = time.time()
if i == 0:
print(f"Warm up time: {end - begin:.2f}s")
else:
print(f"Time: {end - begin:.2f}s")
print("Saving image to flux.png")
image.save("flux.png")
```
fp8 dynamic quantization and torch.compile reduced the inference speed to 7.56 seconds compared to the baseline, or 3.48x faster.
</hfoption>
<hfoption id="HunyuanVideo">
```python
import time
import torch
from diffusers import HunyuanVideoPipeline, HunyuanVideoTransformer3DModel
from diffusers.utils import export_to_video
model_id = "tencent/HunyuanVideo"
transformer = HunyuanVideoTransformer3DModel.from_pretrained(
model_id,
subfolder="transformer",
torch_dtype=torch.bfloat16,
revision="refs/pr/18",
)
pipe = HunyuanVideoPipeline.from_pretrained(
model_id,
transformer=transformer,
torch_dtype=torch.float16,
revision="refs/pr/18",
).to("cuda")
from para_attn.first_block_cache.diffusers_adapters import apply_cache_on_pipe
apply_cache_on_pipe(pipe)
from torchao.quantization import quantize_, float8_dynamic_activation_float8_weight, float8_weight_only
quantize_(pipe.text_encoder, float8_weight_only())
quantize_(pipe.transformer, float8_dynamic_activation_float8_weight())
pipe.transformer = torch.compile(
pipe.transformer, mode="max-autotune-no-cudagraphs",
)
# Enable memory savings
pipe.vae.enable_tiling()
# pipe.enable_model_cpu_offload()
# pipe.enable_sequential_cpu_offload()
for i in range(2):
begin = time.time()
output = pipe(
prompt="A cat walks on the grass, realistic",
height=720,
width=1280,
num_frames=129,
num_inference_steps=1 if i == 0 else 30,
).frames[0]
end = time.time()
if i == 0:
print(f"Warm up time: {end - begin:.2f}s")
else:
print(f"Time: {end - begin:.2f}s")
print("Saving video to hunyuan_video.mp4")
export_to_video(output, "hunyuan_video.mp4", fps=15)
```
A NVIDIA L20 GPU only has 48GB memory and could face out-of-memory (OOM) errors after compilation and if `enable_model_cpu_offload` isn't called because HunyuanVideo has very large activation tensors when running with high resolution and large number of frames. For GPUs with less than 80GB of memory, you can try reducing the resolution and number of frames to avoid OOM errors.
Large video generation models are usually bottlenecked by the attention computations rather than the fully connected layers. These models don't significantly benefit from quantization and torch.compile.
</hfoption>
</hfoptions>
## Context Parallelism
Context Parallelism parallelizes inference and scales with multiple GPUs. The ParaAttention compositional design allows you to combine Context Parallelism with First Block Cache and dynamic quantization.
> [!TIP]
> Refer to the [ParaAttention](https://github.com/chengzeyi/ParaAttention/tree/main) repository for detailed instructions and examples of how to scale inference with multiple GPUs.
If the inference process needs to be persistent and serviceable, it is suggested to use [torch.multiprocessing](https://pytorch.org/docs/stable/multiprocessing.html) to write your own inference processor. This can eliminate the overhead of launching the process and loading and recompiling the model.
<hfoptions id="context-parallelism">
<hfoption id="FLUX-1.dev">
The code sample below combines First Block Cache, fp8 dynamic quantization, torch.compile, and Context Parallelism for the fastest inference speed.
```python
import time
import torch
import torch.distributed as dist
from diffusers import FluxPipeline
dist.init_process_group()
torch.cuda.set_device(dist.get_rank())
pipe = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev",
torch_dtype=torch.bfloat16,
).to("cuda")
from para_attn.context_parallel import init_context_parallel_mesh
from para_attn.context_parallel.diffusers_adapters import parallelize_pipe
from para_attn.parallel_vae.diffusers_adapters import parallelize_vae
mesh = init_context_parallel_mesh(
pipe.device.type,
max_ring_dim_size=2,
)
parallelize_pipe(
pipe,
mesh=mesh,
)
parallelize_vae(pipe.vae, mesh=mesh._flatten())
from para_attn.first_block_cache.diffusers_adapters import apply_cache_on_pipe
apply_cache_on_pipe(
pipe,
residual_diff_threshold=0.12, # Use a larger value to make the cache take effect
)
from torchao.quantization import quantize_, float8_dynamic_activation_float8_weight, float8_weight_only
quantize_(pipe.text_encoder, float8_weight_only())
quantize_(pipe.transformer, float8_dynamic_activation_float8_weight())
torch._inductor.config.reorder_for_compute_comm_overlap = True
pipe.transformer = torch.compile(
pipe.transformer, mode="max-autotune-no-cudagraphs",
)
# Enable memory savings
# pipe.enable_model_cpu_offload(gpu_id=dist.get_rank())
# pipe.enable_sequential_cpu_offload(gpu_id=dist.get_rank())
for i in range(2):
begin = time.time()
image = pipe(
"A cat holding a sign that says hello world",
num_inference_steps=28,
output_type="pil" if dist.get_rank() == 0 else "pt",
).images[0]
end = time.time()
if dist.get_rank() == 0:
if i == 0:
print(f"Warm up time: {end - begin:.2f}s")
else:
print(f"Time: {end - begin:.2f}s")
if dist.get_rank() == 0:
print("Saving image to flux.png")
image.save("flux.png")
dist.destroy_process_group()
```
Save to `run_flux.py` and launch it with [torchrun](https://pytorch.org/docs/stable/elastic/run.html).
```bash
# Use --nproc_per_node to specify the number of GPUs
torchrun --nproc_per_node=2 run_flux.py
```
Inference speed is reduced to 8.20 seconds compared to the baseline, or 3.21x faster, with 2 NVIDIA L20 GPUs. On 4 L20s, inference speed is 3.90 seconds, or 6.75x faster.
</hfoption>
<hfoption id="HunyuanVideo">
The code sample below combines First Block Cache and Context Parallelism for the fastest inference speed.
```python
import time
import torch
import torch.distributed as dist
from diffusers import HunyuanVideoPipeline, HunyuanVideoTransformer3DModel
from diffusers.utils import export_to_video
dist.init_process_group()
torch.cuda.set_device(dist.get_rank())
model_id = "tencent/HunyuanVideo"
transformer = HunyuanVideoTransformer3DModel.from_pretrained(
model_id,
subfolder="transformer",
torch_dtype=torch.bfloat16,
revision="refs/pr/18",
)
pipe = HunyuanVideoPipeline.from_pretrained(
model_id,
transformer=transformer,
torch_dtype=torch.float16,
revision="refs/pr/18",
).to("cuda")
from para_attn.context_parallel import init_context_parallel_mesh
from para_attn.context_parallel.diffusers_adapters import parallelize_pipe
from para_attn.parallel_vae.diffusers_adapters import parallelize_vae
mesh = init_context_parallel_mesh(
pipe.device.type,
)
parallelize_pipe(
pipe,
mesh=mesh,
)
parallelize_vae(pipe.vae, mesh=mesh._flatten())
from para_attn.first_block_cache.diffusers_adapters import apply_cache_on_pipe
apply_cache_on_pipe(pipe)
# from torchao.quantization import quantize_, float8_dynamic_activation_float8_weight, float8_weight_only
#
# torch._inductor.config.reorder_for_compute_comm_overlap = True
#
# quantize_(pipe.text_encoder, float8_weight_only())
# quantize_(pipe.transformer, float8_dynamic_activation_float8_weight())
# pipe.transformer = torch.compile(
# pipe.transformer, mode="max-autotune-no-cudagraphs",
# )
# Enable memory savings
pipe.vae.enable_tiling()
# pipe.enable_model_cpu_offload(gpu_id=dist.get_rank())
# pipe.enable_sequential_cpu_offload(gpu_id=dist.get_rank())
for i in range(2):
begin = time.time()
output = pipe(
prompt="A cat walks on the grass, realistic",
height=720,
width=1280,
num_frames=129,
num_inference_steps=1 if i == 0 else 30,
output_type="pil" if dist.get_rank() == 0 else "pt",
).frames[0]
end = time.time()
if dist.get_rank() == 0:
if i == 0:
print(f"Warm up time: {end - begin:.2f}s")
else:
print(f"Time: {end - begin:.2f}s")
if dist.get_rank() == 0:
print("Saving video to hunyuan_video.mp4")
export_to_video(output, "hunyuan_video.mp4", fps=15)
dist.destroy_process_group()
```
Save to `run_hunyuan_video.py` and launch it with [torchrun](https://pytorch.org/docs/stable/elastic/run.html).
```bash
# Use --nproc_per_node to specify the number of GPUs
torchrun --nproc_per_node=8 run_hunyuan_video.py
```
Inference speed is reduced to 649.23 seconds compared to the baseline, or 5.66x faster, with 8 NVIDIA L20 GPUs.
</hfoption>
</hfoptions>
## Benchmarks
<hfoptions id="conclusion">
<hfoption id="FLUX-1.dev">
| GPU Type | Number of GPUs | Optimizations | Wall Time (s) | Speedup |
| - | - | - | - | - |
| NVIDIA L20 | 1 | Baseline | 26.36 | 1.00x |
| NVIDIA L20 | 1 | FBCache (rdt=0.08) | 17.01 | 1.55x |
| NVIDIA L20 | 1 | FP8 DQ | 13.40 | 1.96x |
| NVIDIA L20 | 1 | FBCache (rdt=0.12) + FP8 DQ | 7.56 | 3.48x |
| NVIDIA L20 | 2 | FBCache (rdt=0.12) + FP8 DQ + CP | 4.92 | 5.35x |
| NVIDIA L20 | 4 | FBCache (rdt=0.12) + FP8 DQ + CP | 3.90 | 6.75x |
</hfoption>
<hfoption id="HunyuanVideo">
| GPU Type | Number of GPUs | Optimizations | Wall Time (s) | Speedup |
| - | - | - | - | - |
| NVIDIA L20 | 1 | Baseline | 3675.71 | 1.00x |
| NVIDIA L20 | 1 | FBCache | 2271.06 | 1.62x |
| NVIDIA L20 | 2 | FBCache + CP | 1132.90 | 3.24x |
| NVIDIA L20 | 4 | FBCache + CP | 718.15 | 5.12x |
| NVIDIA L20 | 8 | FBCache + CP | 649.23 | 5.66x |
</hfoption>
</hfoptions>

View File

@@ -17,12 +17,6 @@ specific language governing permissions and limitations under the License.
4-bit quantization compresses a model even further, and it is commonly used with [QLoRA](https://hf.co/papers/2305.14314) to finetune quantized LLMs.
This guide demonstrates how quantization can enable running
[FLUX.1-dev](https://huggingface.co/black-forest-labs/FLUX.1-dev)
on less than 16GB of VRAM and even on a free Google
Colab instance.
![comparison image](https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/quant-bnb/comparison.png)
To use bitsandbytes, make sure you have the following libraries installed:
@@ -37,167 +31,70 @@ Now you can quantize a model by passing a [`BitsAndBytesConfig`] to [`~ModelMixi
Quantizing a model in 8-bit halves the memory-usage:
bitsandbytes is supported in both Transformers and Diffusers, so you can quantize both the
[`FluxTransformer2DModel`] and [`~transformers.T5EncoderModel`].
```py
from diffusers import FluxTransformer2DModel, BitsAndBytesConfig
For Ada and higher-series GPUs. we recommend changing `torch_dtype` to `torch.bfloat16`.
quantization_config = BitsAndBytesConfig(load_in_8bit=True)
> [!TIP]
> The [`CLIPTextModel`] and [`AutoencoderKL`] aren't quantized because they're already small in size and because [`AutoencoderKL`] only has a few `torch.nn.Linear` layers.
model_8bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="transformer",
quantization_config=quantization_config
)
```
By default, all the other modules such as `torch.nn.LayerNorm` are converted to `torch.float16`. You can change the data type of these modules with the `torch_dtype` parameter if you want:
```py
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig
from transformers import BitsAndBytesConfig as TransformersBitsAndBytesConfig
from diffusers import FluxTransformer2DModel, BitsAndBytesConfig
from diffusers import FluxTransformer2DModel
from transformers import T5EncoderModel
quantization_config = BitsAndBytesConfig(load_in_8bit=True)
quant_config = TransformersBitsAndBytesConfig(load_in_8bit=True,)
text_encoder_2_8bit = T5EncoderModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="text_encoder_2",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_8bit=True,)
transformer_8bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
model_8bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
quantization_config=quantization_config,
torch_dtype=torch.float32
)
model_8bit.transformer_blocks.layers[-1].norm2.weight.dtype
```
By default, all the other modules such as `torch.nn.LayerNorm` are converted to `torch.float16`. You can change the data type of these modules with the `torch_dtype` parameter.
```diff
transformer_8bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="transformer",
quantization_config=quant_config,
+ torch_dtype=torch.float32,
)
```
Let's generate an image using our quantized models.
Setting `device_map="auto"` automatically fills all available space on the GPU(s) first, then the
CPU, and finally, the hard drive (the absolute slowest option) if there is still not enough memory.
```py
pipe = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev",
transformer=transformer_8bit,
text_encoder_2=text_encoder_2_8bit,
torch_dtype=torch.float16,
device_map="auto",
)
pipe_kwargs = {
"prompt": "A cat holding a sign that says hello world",
"height": 1024,
"width": 1024,
"guidance_scale": 3.5,
"num_inference_steps": 50,
"max_sequence_length": 512,
}
image = pipe(**pipe_kwargs, generator=torch.manual_seed(0),).images[0]
```
<div class="flex justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/quant-bnb/8bit.png"/>
</div>
When there is enough memory, you can also directly move the pipeline to the GPU with `.to("cuda")` and apply [`~DiffusionPipeline.enable_model_cpu_offload`] to optimize GPU memory usage.
Once a model is quantized, you can push the model to the Hub with the [`~ModelMixin.push_to_hub`] method. The quantization `config.json` file is pushed first, followed by the quantized model weights. You can also save the serialized 8-bit models locally with [`~ModelMixin.save_pretrained`].
Once a model is quantized, you can push the model to the Hub with the [`~ModelMixin.push_to_hub`] method. The quantization `config.json` file is pushed first, followed by the quantized model weights. You can also save the serialized 4-bit models locally with [`~ModelMixin.save_pretrained`].
</hfoption>
<hfoption id="4-bit">
Quantizing a model in 4-bit reduces your memory-usage by 4x:
bitsandbytes is supported in both Transformers and Diffusers, so you can can quantize both the
[`FluxTransformer2DModel`] and [`~transformers.T5EncoderModel`].
```py
from diffusers import FluxTransformer2DModel, BitsAndBytesConfig
For Ada and higher-series GPUs. we recommend changing `torch_dtype` to `torch.bfloat16`.
quantization_config = BitsAndBytesConfig(load_in_4bit=True)
> [!TIP]
> The [`CLIPTextModel`] and [`AutoencoderKL`] aren't quantized because they're already small in size and because [`AutoencoderKL`] only has a few `torch.nn.Linear` layers.
model_4bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="transformer",
quantization_config=quantization_config
)
```
By default, all the other modules such as `torch.nn.LayerNorm` are converted to `torch.float16`. You can change the data type of these modules with the `torch_dtype` parameter if you want:
```py
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig
from transformers import BitsAndBytesConfig as TransformersBitsAndBytesConfig
from diffusers import FluxTransformer2DModel, BitsAndBytesConfig
from diffusers import FluxTransformer2DModel
from transformers import T5EncoderModel
quantization_config = BitsAndBytesConfig(load_in_4bit=True)
quant_config = TransformersBitsAndBytesConfig(load_in_4bit=True,)
text_encoder_2_4bit = T5EncoderModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="text_encoder_2",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(load_in_4bit=True,)
transformer_4bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
model_4bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
quantization_config=quantization_config,
torch_dtype=torch.float32
)
model_4bit.transformer_blocks.layers[-1].norm2.weight.dtype
```
By default, all the other modules such as `torch.nn.LayerNorm` are converted to `torch.float16`. You can change the data type of these modules with the `torch_dtype` parameter.
```diff
transformer_4bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="transformer",
quantization_config=quant_config,
+ torch_dtype=torch.float32,
)
```
Let's generate an image using our quantized models.
Setting `device_map="auto"` automatically fills all available space on the GPU(s) first, then the CPU, and finally, the hard drive (the absolute slowest option) if there is still not enough memory.
```py
pipe = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev",
transformer=transformer_4bit,
text_encoder_2=text_encoder_2_4bit,
torch_dtype=torch.float16,
device_map="auto",
)
pipe_kwargs = {
"prompt": "A cat holding a sign that says hello world",
"height": 1024,
"width": 1024,
"guidance_scale": 3.5,
"num_inference_steps": 50,
"max_sequence_length": 512,
}
image = pipe(**pipe_kwargs, generator=torch.manual_seed(0),).images[0]
```
<div class="flex justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/quant-bnb/4bit.png"/>
</div>
When there is enough memory, you can also directly move the pipeline to the GPU with `.to("cuda")` and apply [`~DiffusionPipeline.enable_model_cpu_offload`] to optimize GPU memory usage.
Once a model is quantized, you can push the model to the Hub with the [`~ModelMixin.push_to_hub`] method. The quantization `config.json` file is pushed first, followed by the quantized model weights. You can also save the serialized 4-bit models locally with [`~ModelMixin.save_pretrained`].
Call [`~ModelMixin.push_to_hub`] after loading it in 4-bit precision. You can also save the serialized 4-bit models locally with [`~ModelMixin.save_pretrained`].
</hfoption>
</hfoptions>
@@ -302,34 +199,17 @@ quantization_config = BitsAndBytesConfig(load_in_4bit=True, bnb_4bit_compute_dty
NF4 is a 4-bit data type from the [QLoRA](https://hf.co/papers/2305.14314) paper, adapted for weights initialized from a normal distribution. You should use NF4 for training 4-bit base models. This can be configured with the `bnb_4bit_quant_type` parameter in the [`BitsAndBytesConfig`]:
```py
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig
from transformers import BitsAndBytesConfig as TransformersBitsAndBytesConfig
from diffusers import BitsAndBytesConfig
from diffusers import FluxTransformer2DModel
from transformers import T5EncoderModel
quant_config = TransformersBitsAndBytesConfig(
nf4_config = BitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_quant_type="nf4",
)
text_encoder_2_4bit = T5EncoderModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="text_encoder_2",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_quant_type="nf4",
)
transformer_4bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
model_nf4 = SD3Transformer2DModel.from_pretrained(
"stabilityai/stable-diffusion-3-medium-diffusers",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
quantization_config=nf4_config,
)
```
@@ -340,74 +220,38 @@ For inference, the `bnb_4bit_quant_type` does not have a huge impact on performa
Nested quantization is a technique that can save additional memory at no additional performance cost. This feature performs a second quantization of the already quantized weights to save an additional 0.4 bits/parameter.
```py
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig
from transformers import BitsAndBytesConfig as TransformersBitsAndBytesConfig
from diffusers import BitsAndBytesConfig
from diffusers import FluxTransformer2DModel
from transformers import T5EncoderModel
quant_config = TransformersBitsAndBytesConfig(
double_quant_config = BitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_use_double_quant=True,
)
text_encoder_2_4bit = T5EncoderModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="text_encoder_2",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_use_double_quant=True,
)
transformer_4bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
double_quant_model = SD3Transformer2DModel.from_pretrained(
"stabilityai/stable-diffusion-3-medium-diffusers",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
quantization_config=double_quant_config,
)
```
## Dequantizing `bitsandbytes` models
Once quantized, you can dequantize a model to its original precision, but this might result in a small loss of quality. Make sure you have enough GPU RAM to fit the dequantized model.
Once quantized, you can dequantize the model to the original precision but this might result in a small quality loss of the model. Make sure you have enough GPU RAM to fit the dequantized model.
```python
from diffusers import BitsAndBytesConfig as DiffusersBitsAndBytesConfig
from transformers import BitsAndBytesConfig as TransformersBitsAndBytesConfig
from diffusers import BitsAndBytesConfig
from diffusers import FluxTransformer2DModel
from transformers import T5EncoderModel
quant_config = TransformersBitsAndBytesConfig(
double_quant_config = BitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_use_double_quant=True,
)
text_encoder_2_4bit = T5EncoderModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
subfolder="text_encoder_2",
quantization_config=quant_config,
torch_dtype=torch.float16,
)
quant_config = DiffusersBitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_use_double_quant=True,
)
transformer_4bit = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/FLUX.1-dev",
double_quant_model = SD3Transformer2DModel.from_pretrained(
"stabilityai/stable-diffusion-3-medium-diffusers",
subfolder="transformer",
quantization_config=quant_config,
torch_dtype=torch.float16,
quantization_config=double_quant_config,
)
text_encoder_2_4bit.dequantize()
transformer_4bit.dequantize()
model.dequantize()
```
## Resources

View File

@@ -1,69 +0,0 @@
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# GGUF
The GGUF file format is typically used to store models for inference with [GGML](https://github.com/ggerganov/ggml) and supports a variety of block wise quantization options. Diffusers supports loading checkpoints prequantized and saved in the GGUF format via `from_single_file` loading with Model classes. Loading GGUF checkpoints via Pipelines is currently not supported.
The following example will load the [FLUX.1 DEV](https://huggingface.co/black-forest-labs/FLUX.1-dev) transformer model using the GGUF Q2_K quantization variant.
Before starting please install gguf in your environment
```shell
pip install -U gguf
```
Since GGUF is a single file format, use [`~FromSingleFileMixin.from_single_file`] to load the model and pass in the [`GGUFQuantizationConfig`].
When using GGUF checkpoints, the quantized weights remain in a low memory `dtype`(typically `torch.uint8`) and are dynamically dequantized and cast to the configured `compute_dtype` during each module's forward pass through the model. The `GGUFQuantizationConfig` allows you to set the `compute_dtype`.
The functions used for dynamic dequantizatation are based on the great work done by [city96](https://github.com/city96/ComfyUI-GGUF), who created the Pytorch ports of the original [`numpy`](https://github.com/ggerganov/llama.cpp/blob/master/gguf-py/gguf/quants.py) implementation by [compilade](https://github.com/compilade).
```python
import torch
from diffusers import FluxPipeline, FluxTransformer2DModel, GGUFQuantizationConfig
ckpt_path = (
"https://huggingface.co/city96/FLUX.1-dev-gguf/blob/main/flux1-dev-Q2_K.gguf"
)
transformer = FluxTransformer2DModel.from_single_file(
ckpt_path,
quantization_config=GGUFQuantizationConfig(compute_dtype=torch.bfloat16),
torch_dtype=torch.bfloat16,
)
pipe = FluxPipeline.from_pretrained(
"black-forest-labs/FLUX.1-dev",
transformer=transformer,
torch_dtype=torch.bfloat16,
)
pipe.enable_model_cpu_offload()
prompt = "A cat holding a sign that says hello world"
image = pipe(prompt, generator=torch.manual_seed(0)).images[0]
image.save("flux-gguf.png")
```
## Supported Quantization Types
- BF16
- Q4_0
- Q4_1
- Q5_0
- Q5_1
- Q8_0
- Q2_K
- Q3_K
- Q4_K
- Q5_K
- Q6_K

View File

@@ -17,7 +17,7 @@ Quantization techniques focus on representing data with less information while a
<Tip>
Interested in adding a new quantization method to Diffusers? Refer to the [Contribute new quantization method guide](https://huggingface.co/docs/transformers/main/en/quantization/contribute) to learn more about adding a new quantization method.
Interested in adding a new quantization method to Transformers? Refer to the [Contribute new quantization method guide](https://huggingface.co/docs/transformers/main/en/quantization/contribute) to learn more about adding a new quantization method.
</Tip>
@@ -32,9 +32,4 @@ If you are new to the quantization field, we recommend you to check out these be
## When to use what?
Diffusers currently supports the following quantization methods.
- [BitsandBytes](./bitsandbytes)
- [TorchAO](./torchao)
- [GGUF](./gguf)
[This resource](https://huggingface.co/docs/transformers/main/en/quantization/overview#when-to-use-what) provides a good overview of the pros and cons of different quantization techniques.
This section will be expanded once Diffusers has multiple quantization backends. Currently, we only support `bitsandbytes`. [This resource](https://huggingface.co/docs/transformers/main/en/quantization/overview#when-to-use-what) provides a good overview of the pros and cons of different quantization techniques.

View File

@@ -1,156 +0,0 @@
<!-- Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License. -->
# torchao
[TorchAO](https://github.com/pytorch/ao) is an architecture optimization library for PyTorch. It provides high-performance dtypes, optimization techniques, and kernels for inference and training, featuring composability with native PyTorch features like [torch.compile](https://pytorch.org/tutorials/intermediate/torch_compile_tutorial.html), FullyShardedDataParallel (FSDP), and more.
Before you begin, make sure you have Pytorch 2.5+ and TorchAO installed.
```bash
pip install -U torch torchao
```
Quantize a model by passing [`TorchAoConfig`] to [`~ModelMixin.from_pretrained`] (you can also load pre-quantized models). This works for any model in any modality, as long as it supports loading with [Accelerate](https://hf.co/docs/accelerate/index) and contains `torch.nn.Linear` layers.
The example below only quantizes the weights to int8.
```python
import torch
from diffusers import FluxPipeline, FluxTransformer2DModel, TorchAoConfig
model_id = "black-forest-labs/FLUX.1-dev"
dtype = torch.bfloat16
quantization_config = TorchAoConfig("int8wo")
transformer = FluxTransformer2DModel.from_pretrained(
model_id,
subfolder="transformer",
quantization_config=quantization_config,
torch_dtype=dtype,
)
pipe = FluxPipeline.from_pretrained(
model_id,
transformer=transformer,
torch_dtype=dtype,
)
pipe.to("cuda")
# Without quantization: ~31.447 GB
# With quantization: ~20.40 GB
print(f"Pipeline memory usage: {torch.cuda.max_memory_reserved() / 1024**3:.3f} GB")
prompt = "A cat holding a sign that says hello world"
image = pipe(
prompt, num_inference_steps=50, guidance_scale=4.5, max_sequence_length=512
).images[0]
image.save("output.png")
```
TorchAO is fully compatible with [torch.compile](./optimization/torch2.0#torchcompile), setting it apart from other quantization methods. This makes it easy to speed up inference with just one line of code.
```python
# In the above code, add the following after initializing the transformer
transformer = torch.compile(transformer, mode="max-autotune", fullgraph=True)
```
For speed and memory benchmarks on Flux and CogVideoX, please refer to the table [here](https://github.com/huggingface/diffusers/pull/10009#issue-2688781450). You can also find some torchao [benchmarks](https://github.com/pytorch/ao/tree/main/torchao/quantization#benchmarks) numbers for various hardware.
torchao also supports an automatic quantization API through [autoquant](https://github.com/pytorch/ao/blob/main/torchao/quantization/README.md#autoquantization). Autoquantization determines the best quantization strategy applicable to a model by comparing the performance of each technique on chosen input types and shapes. Currently, this can be used directly on the underlying modeling components. Diffusers will also expose an autoquant configuration option in the future.
The `TorchAoConfig` class accepts three parameters:
- `quant_type`: A string value mentioning one of the quantization types below.
- `modules_to_not_convert`: A list of module full/partial module names for which quantization should not be performed. For example, to not perform any quantization of the [`FluxTransformer2DModel`]'s first block, one would specify: `modules_to_not_convert=["single_transformer_blocks.0"]`.
- `kwargs`: A dict of keyword arguments to pass to the underlying quantization method which will be invoked based on `quant_type`.
## Supported quantization types
torchao supports weight-only quantization and weight and dynamic-activation quantization for int8, float3-float8, and uint1-uint7.
Weight-only quantization stores the model weights in a specific low-bit data type but performs computation with a higher-precision data type, like `bfloat16`. This lowers the memory requirements from model weights but retains the memory peaks for activation computation.
Dynamic activation quantization stores the model weights in a low-bit dtype, while also quantizing the activations on-the-fly to save additional memory. This lowers the memory requirements from model weights, while also lowering the memory overhead from activation computations. However, this may come at a quality tradeoff at times, so it is recommended to test different models thoroughly.
The quantization methods supported are as follows:
| **Category** | **Full Function Names** | **Shorthands** |
|--------------|-------------------------|----------------|
| **Integer quantization** | `int4_weight_only`, `int8_dynamic_activation_int4_weight`, `int8_weight_only`, `int8_dynamic_activation_int8_weight` | `int4wo`, `int4dq`, `int8wo`, `int8dq` |
| **Floating point 8-bit quantization** | `float8_weight_only`, `float8_dynamic_activation_float8_weight`, `float8_static_activation_float8_weight` | `float8wo`, `float8wo_e5m2`, `float8wo_e4m3`, `float8dq`, `float8dq_e4m3`, `float8_e4m3_tensor`, `float8_e4m3_row` |
| **Floating point X-bit quantization** | `fpx_weight_only` | `fpX_eAwB` where `X` is the number of bits (1-7), `A` is exponent bits, and `B` is mantissa bits. Constraint: `X == A + B + 1` |
| **Unsigned Integer quantization** | `uintx_weight_only` | `uint1wo`, `uint2wo`, `uint3wo`, `uint4wo`, `uint5wo`, `uint6wo`, `uint7wo` |
Some quantization methods are aliases (for example, `int8wo` is the commonly used shorthand for `int8_weight_only`). This allows using the quantization methods described in the torchao docs as-is, while also making it convenient to remember their shorthand notations.
Refer to the official torchao documentation for a better understanding of the available quantization methods and the exhaustive list of configuration options available.
## Serializing and Deserializing quantized models
To serialize a quantized model in a given dtype, first load the model with the desired quantization dtype and then save it using the [`~ModelMixin.save_pretrained`] method.
```python
import torch
from diffusers import FluxTransformer2DModel, TorchAoConfig
quantization_config = TorchAoConfig("int8wo")
transformer = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/Flux.1-Dev",
subfolder="transformer",
quantization_config=quantization_config,
torch_dtype=torch.bfloat16,
)
transformer.save_pretrained("/path/to/flux_int8wo", safe_serialization=False)
```
To load a serialized quantized model, use the [`~ModelMixin.from_pretrained`] method.
```python
import torch
from diffusers import FluxPipeline, FluxTransformer2DModel
transformer = FluxTransformer2DModel.from_pretrained("/path/to/flux_int8wo", torch_dtype=torch.bfloat16, use_safetensors=False)
pipe = FluxPipeline.from_pretrained("black-forest-labs/Flux.1-Dev", transformer=transformer, torch_dtype=torch.bfloat16)
pipe.to("cuda")
prompt = "A cat holding a sign that says hello world"
image = pipe(prompt, num_inference_steps=30, guidance_scale=7.0).images[0]
image.save("output.png")
```
Some quantization methods, such as `uint4wo`, cannot be loaded directly and may result in an `UnpicklingError` when trying to load the models, but work as expected when saving them. In order to work around this, one can load the state dict manually into the model. Note, however, that this requires using `weights_only=False` in `torch.load`, so it should be run only if the weights were obtained from a trustable source.
```python
import torch
from accelerate import init_empty_weights
from diffusers import FluxPipeline, FluxTransformer2DModel, TorchAoConfig
# Serialize the model
transformer = FluxTransformer2DModel.from_pretrained(
"black-forest-labs/Flux.1-Dev",
subfolder="transformer",
quantization_config=TorchAoConfig("uint4wo"),
torch_dtype=torch.bfloat16,
)
transformer.save_pretrained("/path/to/flux_uint4wo", safe_serialization=False, max_shard_size="50GB")
# ...
# Load the model
state_dict = torch.load("/path/to/flux_uint4wo/diffusion_pytorch_model.bin", weights_only=False, map_location="cpu")
with init_empty_weights():
transformer = FluxTransformer2DModel.from_config("/path/to/flux_uint4wo/config.json")
transformer.load_state_dict(state_dict, strict=True, assign=True)
```
## Resources
- [TorchAO Quantization API](https://github.com/pytorch/ao/blob/main/torchao/quantization/README.md)
- [Diffusers-TorchAO examples](https://github.com/sayakpaul/diffusers-torchao)

View File

@@ -56,7 +56,7 @@ image
With the `adapter_name` parameter, it is really easy to use another adapter for inference! Load the [nerijs/pixel-art-xl](https://huggingface.co/nerijs/pixel-art-xl) adapter that has been fine-tuned to generate pixel art images and call it `"pixel"`.
The pipeline automatically sets the first loaded adapter (`"toy"`) as the active adapter, but you can activate the `"pixel"` adapter with the [`~loaders.peft.PeftAdapterMixin.set_adapters`] method:
The pipeline automatically sets the first loaded adapter (`"toy"`) as the active adapter, but you can activate the `"pixel"` adapter with the [`~diffusers.loaders.UNet2DConditionLoadersMixin.set_adapters`] method:
```python
pipe.load_lora_weights("nerijs/pixel-art-xl", weight_name="pixel-art-xl.safetensors", adapter_name="pixel")
@@ -85,7 +85,7 @@ By default, if the most up-to-date versions of PEFT and Transformers are detecte
You can also merge different adapter checkpoints for inference to blend their styles together.
Once again, use the [`~loaders.peft.PeftAdapterMixin.set_adapters`] method to activate the `pixel` and `toy` adapters and specify the weights for how they should be merged.
Once again, use the [`~diffusers.loaders.UNet2DConditionLoadersMixin.set_adapters`] method to activate the `pixel` and `toy` adapters and specify the weights for how they should be merged.
```python
pipe.set_adapters(["pixel", "toy"], adapter_weights=[0.5, 1.0])
@@ -114,7 +114,7 @@ Impressive! As you can see, the model generated an image that mixed the characte
> [!TIP]
> Through its PEFT integration, Diffusers also offers more efficient merging methods which you can learn about in the [Merge LoRAs](../using-diffusers/merge_loras) guide!
To return to only using one adapter, use the [`~loaders.peft.PeftAdapterMixin.set_adapters`] method to activate the `"toy"` adapter:
To return to only using one adapter, use the [`~diffusers.loaders.UNet2DConditionLoadersMixin.set_adapters`] method to activate the `"toy"` adapter:
```python
pipe.set_adapters("toy")
@@ -127,7 +127,7 @@ image = pipe(
image
```
Or to disable all adapters entirely, use the [`~loaders.peft.PeftAdapterMixin.disable_lora`] method to return the base model.
Or to disable all adapters entirely, use the [`~diffusers.loaders.UNet2DConditionLoadersMixin.disable_lora`] method to return the base model.
```python
pipe.disable_lora()
@@ -140,8 +140,7 @@ image
![no-lora](https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/peft_integration/diffusers_peft_lora_inference_20_1.png)
### Customize adapters strength
For even more customization, you can control how strongly the adapter affects each part of the pipeline. For this, pass a dictionary with the control strengths (called "scales") to [`~loaders.peft.PeftAdapterMixin.set_adapters`].
For even more customization, you can control how strongly the adapter affects each part of the pipeline. For this, pass a dictionary with the control strengths (called "scales") to [`~diffusers.loaders.UNet2DConditionLoadersMixin.set_adapters`].
For example, here's how you can turn on the adapter for the `down` parts, but turn it off for the `mid` and `up` parts:
```python
@@ -196,7 +195,7 @@ image
![block-lora-mixed](https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/peft_integration/diffusers_peft_lora_inference_block_mixed.png)
## Manage adapters
## Manage active adapters
You have attached multiple adapters in this tutorial, and if you're feeling a bit lost on what adapters have been attached to the pipeline's components, use the [`~diffusers.loaders.StableDiffusionLoraLoaderMixin.get_active_adapters`] method to check the list of active adapters:
@@ -213,11 +212,3 @@ list_adapters_component_wise = pipe.get_list_adapters()
list_adapters_component_wise
{"text_encoder": ["toy", "pixel"], "unet": ["toy", "pixel"], "text_encoder_2": ["toy", "pixel"]}
```
The [`~loaders.peft.PeftAdapterMixin.delete_adapters`] function completely removes an adapter and their LoRA layers from a model.
```py
pipe.delete_adapters("toy")
pipe.get_active_adapters()
["pixel"]
```

View File

@@ -1,96 +0,0 @@
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# ConsisID
[ConsisID](https://github.com/PKU-YuanGroup/ConsisID) is an identity-preserving text-to-video generation model that keeps the face consistent in the generated video by frequency decomposition. The main features of ConsisID are:
- Frequency decomposition: The characteristics of the DiT architecture are analyzed from the frequency domain perspective, and based on these characteristics, a reasonable control information injection method is designed.
- Consistency training strategy: A coarse-to-fine training strategy, dynamic masking loss, and dynamic cross-face loss further enhance the model's generalization ability and identity preservation performance.
- Inference without finetuning: Previous methods required case-by-case finetuning of the input ID before inference, leading to significant time and computational costs. In contrast, ConsisID is tuning-free.
This guide will walk you through using ConsisID for use cases.
## Load Model Checkpoints
Model weights may be stored in separate subfolders on the Hub or locally, in which case, you should use the [`~DiffusionPipeline.from_pretrained`] method.
```python
# !pip install consisid_eva_clip insightface facexlib
import torch
from diffusers import ConsisIDPipeline
from diffusers.pipelines.consisid.consisid_utils import prepare_face_models, process_face_embeddings_infer
from huggingface_hub import snapshot_download
# Download ckpts
snapshot_download(repo_id="BestWishYsh/ConsisID-preview", local_dir="BestWishYsh/ConsisID-preview")
# Load face helper model to preprocess input face image
face_helper_1, face_helper_2, face_clip_model, face_main_model, eva_transform_mean, eva_transform_std = prepare_face_models("BestWishYsh/ConsisID-preview", device="cuda", dtype=torch.bfloat16)
# Load consisid base model
pipe = ConsisIDPipeline.from_pretrained("BestWishYsh/ConsisID-preview", torch_dtype=torch.bfloat16)
pipe.to("cuda")
```
## Identity-Preserving Text-to-Video
For identity-preserving text-to-video, pass a text prompt and an image contain clear face (e.g., preferably half-body or full-body). By default, ConsisID generates a 720x480 video for the best results.
```python
from diffusers.utils import export_to_video
prompt = "The video captures a boy walking along a city street, filmed in black and white on a classic 35mm camera. His expression is thoughtful, his brow slightly furrowed as if he's lost in contemplation. The film grain adds a textured, timeless quality to the image, evoking a sense of nostalgia. Around him, the cityscape is filled with vintage buildings, cobblestone sidewalks, and softly blurred figures passing by, their outlines faint and indistinct. Streetlights cast a gentle glow, while shadows play across the boy's path, adding depth to the scene. The lighting highlights the boy's subtle smile, hinting at a fleeting moment of curiosity. The overall cinematic atmosphere, complete with classic film still aesthetics and dramatic contrasts, gives the scene an evocative and introspective feel."
image = "https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_input.png?download=true"
id_cond, id_vit_hidden, image, face_kps = process_face_embeddings_infer(face_helper_1, face_clip_model, face_helper_2, eva_transform_mean, eva_transform_std, face_main_model, "cuda", torch.bfloat16, image, is_align_face=True)
video = pipe(image=image, prompt=prompt, num_inference_steps=50, guidance_scale=6.0, use_dynamic_cfg=False, id_vit_hidden=id_vit_hidden, id_cond=id_cond, kps_cond=face_kps, generator=torch.Generator("cuda").manual_seed(42))
export_to_video(video.frames[0], "output.mp4", fps=8)
```
<table>
<tr>
<th style="text-align: center;">Face Image</th>
<th style="text-align: center;">Video</th>
<th style="text-align: center;">Description</th
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_0.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_0.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The video, in a beautifully crafted animated style, features a confident woman riding a horse through a lush forest clearing. Her expression is focused yet serene as she adjusts her wide-brimmed hat with a practiced hand. She wears a flowy bohemian dress, which moves gracefully with the rhythm of the horse, the fabric flowing fluidly in the animated motion. The dappled sunlight filters through the trees, casting soft, painterly patterns on the forest floor. Her posture is poised, showing both control and elegance as she guides the horse with ease. The animation's gentle, fluid style adds a dreamlike quality to the scene, with the womans calm demeanor and the peaceful surroundings evoking a sense of freedom and harmony.</td>
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_1.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_1.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The video, in a captivating animated style, shows a woman standing in the center of a snowy forest, her eyes narrowed in concentration as she extends her hand forward. She is dressed in a deep blue cloak, her breath visible in the cold air, which is rendered with soft, ethereal strokes. A faint smile plays on her lips as she summons a wisp of ice magic, watching with focus as the surrounding trees and ground begin to shimmer and freeze, covered in delicate ice crystals. The animations fluid motion brings the magic to life, with the frost spreading outward in intricate, sparkling patterns. The environment is painted with soft, watercolor-like hues, enhancing the magical, dreamlike atmosphere. The overall mood is serene yet powerful, with the quiet winter air amplifying the delicate beauty of the frozen scene.</td>
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_2.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_2.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The animation features a whimsical portrait of a balloon seller standing in a gentle breeze, captured with soft, hazy brushstrokes that evoke the feel of a serene spring day. His face is framed by a gentle smile, his eyes squinting slightly against the sun, while a few wisps of hair flutter in the wind. He is dressed in a light, pastel-colored shirt, and the balloons around him sway with the wind, adding a sense of playfulness to the scene. The background blurs softly, with hints of a vibrant market or park, enhancing the light-hearted, yet tender mood of the moment.</td>
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_3.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_3.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The video captures a boy walking along a city street, filmed in black and white on a classic 35mm camera. His expression is thoughtful, his brow slightly furrowed as if he's lost in contemplation. The film grain adds a textured, timeless quality to the image, evoking a sense of nostalgia. Around him, the cityscape is filled with vintage buildings, cobblestone sidewalks, and softly blurred figures passing by, their outlines faint and indistinct. Streetlights cast a gentle glow, while shadows play across the boy's path, adding depth to the scene. The lighting highlights the boy's subtle smile, hinting at a fleeting moment of curiosity. The overall cinematic atmosphere, complete with classic film still aesthetics and dramatic contrasts, gives the scene an evocative and introspective feel.</td>
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_4.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_4.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The video features a baby wearing a bright superhero cape, standing confidently with arms raised in a powerful pose. The baby has a determined look on their face, with eyes wide and lips pursed in concentration, as if ready to take on a challenge. The setting appears playful, with colorful toys scattered around and a soft rug underfoot, while sunlight streams through a nearby window, highlighting the fluttering cape and adding to the impression of heroism. The overall atmosphere is lighthearted and fun, with the baby's expressions capturing a mix of innocence and an adorable attempt at bravery, as if truly ready to save the day.</td>
</tr>
</table>
## Resources
Learn more about ConsisID with the following resources.
- A [video](https://www.youtube.com/watch?v=PhlgC-bI5SQ) demonstrating ConsisID's main features.
- The research paper, [Identity-Preserving Text-to-Video Generation by Frequency Decomposition](https://hf.co/papers/2411.17440) for more details.

View File

@@ -240,46 +240,6 @@ Benefits of using a single-file layout include:
1. Easy compatibility with diffusion interfaces such as [ComfyUI](https://github.com/comfyanonymous/ComfyUI) or [Automatic1111](https://github.com/AUTOMATIC1111/stable-diffusion-webui) which commonly use a single-file layout.
2. Easier to manage (download and share) a single file.
### DDUF
> [!WARNING]
> DDUF is an experimental file format and APIs related to it can change in the future.
DDUF (**D**DUF **D**iffusion **U**nified **F**ormat) is a file format designed to make storing, distributing, and using diffusion models much easier. Built on the ZIP file format, DDUF offers a standardized, efficient, and flexible way to package all parts of a diffusion model into a single, easy-to-manage file. It provides a balance between Diffusers multi-folder format and the widely popular single-file format.
Learn more details about DDUF on the Hugging Face Hub [documentation](https://huggingface.co/docs/hub/dduf).
Pass a checkpoint to the `dduf_file` parameter to load it in [`DiffusionPipeline`].
```py
from diffusers import DiffusionPipeline
import torch
pipe = DiffusionPipeline.from_pretrained(
"DDUF/FLUX.1-dev-DDUF", dduf_file="FLUX.1-dev.dduf", torch_dtype=torch.bfloat16
).to("cuda")
image = pipe(
"photo a cat holding a sign that says Diffusers", num_inference_steps=50, guidance_scale=3.5
).images[0]
image.save("cat.png")
```
To save a pipeline as a `.dduf` checkpoint, use the [`~huggingface_hub.export_folder_as_dduf`] utility, which takes care of all the necessary file-level validations.
```py
from huggingface_hub import export_folder_as_dduf
from diffusers import DiffusionPipeline
import torch
pipe = DiffusionPipeline.from_pretrained("black-forest-labs/FLUX.1-dev", torch_dtype=torch.bfloat16)
save_folder = "flux-dev"
pipe.save_pretrained("flux-dev")
export_folder_as_dduf("flux-dev.dduf", folder_path=save_folder)
> [!TIP]
> Packaging and loading quantized checkpoints in the DDUF format is supported as long as they respect the multi-folder structure.
## Convert layout and files
Diffusers provides many scripts and methods to convert storage layouts and file formats to enable broader support across the diffusion ecosystem.

View File

@@ -1,4 +1,4 @@
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
@@ -10,20 +10,31 @@ an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express o
specific language governing permissions and limitations under the License.
-->
# Video generation
# Text or image-to-video
Video generation models include a temporal dimension to bring images, or frames, together to create a video. These models are trained on large-scale datasets of high-quality text-video pairs to learn how to combine the modalities to ensure the generated video is coherent and realistic.
Driven by the success of text-to-image diffusion models, generative video models are able to generate short clips of video from a text prompt or an initial image. These models extend a pretrained diffusion model to generate videos by adding some type of temporal and/or spatial convolution layer to the architecture. A mixed dataset of images and videos are used to train the model which learns to output a series of video frames based on the text or image conditioning.
[Explore](https://huggingface.co/models?other=video-generation) some of the more popular open-source video generation models available from Diffusers below.
This guide will show you how to generate videos, how to configure video model parameters, and how to control video generation.
<hfoptions id="popular-models">
<hfoption id="CogVideoX">
## Popular models
[CogVideoX](https://huggingface.co/collections/THUDM/cogvideo-66c08e62f1685a3ade464cce) uses a 3D causal Variational Autoencoder (VAE) to compress videos along the spatial and temporal dimensions, and it includes a stack of expert transformer blocks with a 3D full attention mechanism to better capture visual, semantic, and motion information in the data.
> [!TIP]
> Discover other cool and trending video generation models on the Hub [here](https://huggingface.co/models?pipeline_tag=text-to-video&sort=trending)!
The CogVideoX family also includes models capable of generating videos from images and videos in addition to text. The image-to-video models are indicated by **I2V** in the checkpoint name, and they should be used with the [`CogVideoXImageToVideoPipeline`]. The regular checkpoints support video-to-video through the [`CogVideoXVideoToVideoPipeline`].
[Stable Video Diffusions (SVD)](https://huggingface.co/stabilityai/stable-video-diffusion-img2vid), [I2VGen-XL](https://huggingface.co/ali-vilab/i2vgen-xl/), [AnimateDiff](https://huggingface.co/guoyww/animatediff), and [ModelScopeT2V](https://huggingface.co/ali-vilab/text-to-video-ms-1.7b) are popular models used for video diffusion. Each model is distinct. For example, AnimateDiff inserts a motion modeling module into a frozen text-to-image model to generate personalized animated images, whereas SVD is entirely pretrained from scratch with a three-stage training process to generate short high-quality videos.
The example below demonstrates how to generate a video from an image and text prompt with [THUDM/CogVideoX-5b-I2V](https://huggingface.co/THUDM/CogVideoX-5b-I2V).
[CogVideoX](https://huggingface.co/collections/THUDM/cogvideo-66c08e62f1685a3ade464cce) is another popular video generation model. The model is a multidimensional transformer that integrates text, time, and space. It employs full attention in the attention module and includes an expert block at the layer level to spatially align text and video.
### CogVideoX
[CogVideoX](../api/pipelines/cogvideox) uses a 3D Variational Autoencoder (VAE) to compress videos along the spatial and temporal dimensions.
Begin by loading the [`CogVideoXPipeline`] and passing an initial text or image to generate a video.
<Tip>
CogVideoX is available for image-to-video and text-to-video. [THUDM/CogVideoX-5b-I2V](https://huggingface.co/THUDM/CogVideoX-5b-I2V) uses the [`CogVideoXImageToVideoPipeline`] for image-to-video. [THUDM/CogVideoX-5b](https://huggingface.co/THUDM/CogVideoX-5b) and [THUDM/CogVideoX-2b](https://huggingface.co/THUDM/CogVideoX-2b) are available for text-to-video with the [`CogVideoXPipeline`].
</Tip>
```py
import torch
@@ -31,13 +42,12 @@ from diffusers import CogVideoXImageToVideoPipeline
from diffusers.utils import export_to_video, load_image
prompt = "A vast, shimmering ocean flows gracefully under a twilight sky, its waves undulating in a mesmerizing dance of blues and greens. The surface glints with the last rays of the setting sun, casting golden highlights that ripple across the water. Seagulls soar above, their cries blending with the gentle roar of the waves. The horizon stretches infinitely, where the ocean meets the sky in a seamless blend of hues. Close-ups reveal the intricate patterns of the waves, capturing the fluidity and dynamic beauty of the sea in motion."
image = load_image(image="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/cogvideox/cogvideox_rocket.png")
image = load_image(image="cogvideox_rocket.png")
pipe = CogVideoXImageToVideoPipeline.from_pretrained(
"THUDM/CogVideoX-5b-I2V",
torch_dtype=torch.bfloat16
)
# reduce memory requirements
pipe.vae.enable_tiling()
pipe.vae.enable_slicing()
@@ -50,6 +60,7 @@ video = pipe(
guidance_scale=6,
generator=torch.Generator(device="cuda").manual_seed(42),
).frames[0]
export_to_video(video, "output.mp4", fps=8)
```
@@ -64,103 +75,12 @@ export_to_video(video, "output.mp4", fps=8)
</div>
</div>
</hfoption>
<hfoption id="HunyuanVideo">
### Stable Video Diffusion
> [!TIP]
> HunyuanVideo is a 13B parameter model and requires a lot of memory. Refer to the HunyuanVideo [Quantization](../api/pipelines/hunyuan_video#quantization) guide to learn how to quantize the model. CogVideoX and LTX-Video are more lightweight options that can still generate high-quality videos.
[SVD](../api/pipelines/svd) is based on the Stable Diffusion 2.1 model and it is trained on images, then low-resolution videos, and finally a smaller dataset of high-resolution videos. This model generates a short 2-4 second video from an initial image. You can learn more details about model, like micro-conditioning, in the [Stable Video Diffusion](../using-diffusers/svd) guide.
[HunyuanVideo](https://huggingface.co/tencent/HunyuanVideo) features a dual-stream to single-stream diffusion transformer (DiT) for learning video and text tokens separately, and then subsequently concatenating the video and text tokens to combine their information. A single multimodal large language model (MLLM) serves as the text encoder, and videos are also spatio-temporally compressed with a 3D causal VAE.
```py
import torch
from diffusers import HunyuanVideoPipeline, HunyuanVideoTransformer3DModel
from diffusers.utils import export_to_video
transformer = HunyuanVideoTransformer3DModel.from_pretrained(
"hunyuanvideo-community/HunyuanVideo", subfolder="transformer", torch_dtype=torch.bfloat16
)
pipe = HunyuanVideoPipeline.from_pretrained(
"hunyuanvideo-community/HunyuanVideo", transformer=transformer, torch_dtype=torch.float16
)
# reduce memory requirements
pipe.vae.enable_tiling()
pipe.to("cuda")
video = pipe(
prompt="A cat walks on the grass, realistic",
height=320,
width=512,
num_frames=61,
num_inference_steps=30,
).frames[0]
export_to_video(video, "output.mp4", fps=15)
```
<div class="flex justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/hunyuan-video-output.gif"/>
</div>
</hfoption>
<hfoption id="LTX-Video">
[LTX-Video (LTXV)](https://huggingface.co/Lightricks/LTX-Video) is a diffusion transformer (DiT) with a focus on speed. It generates 768x512 resolution videos at 24 frames per second (fps), enabling near real-time generation of high-quality videos. LTXV is relatively lightweight compared to other modern video generation models, making it possible to run on consumer GPUs.
```py
import torch
from diffusers import LTXPipeline
from diffusers.utils import export_to_video
pipe = LTXPipeline.from_pretrained("Lightricks/LTX-Video", torch_dtype=torch.bfloat16).to("cuda")
prompt = "A man walks towards a window, looks out, and then turns around. He has short, dark hair, dark skin, and is wearing a brown coat over a red and gray scarf. He walks from left to right towards a window, his gaze fixed on something outside. The camera follows him from behind at a medium distance. The room is brightly lit, with white walls and a large window covered by a white curtain. As he approaches the window, he turns his head slightly to the left, then back to the right. He then turns his entire body to the right, facing the window. The camera remains stationary as he stands in front of the window. The scene is captured in real-life footage."
video = pipe(
prompt=prompt,
width=704,
height=480,
num_frames=161,
num_inference_steps=50,
).frames[0]
export_to_video(video, "output.mp4", fps=24)
```
<div class="flex justify-center">
<img src="https://huggingface.co/Lightricks/LTX-Video/resolve/main/media/ltx-video_example_00014.gif"/>
</div>
</hfoption>
<hfoption id="Mochi-1">
> [!TIP]
> Mochi-1 is a 10B parameter model and requires a lot of memory. Refer to the Mochi [Quantization](../api/pipelines/mochi#quantization) guide to learn how to quantize the model. CogVideoX and LTX-Video are more lightweight options that can still generate high-quality videos.
[Mochi-1](https://huggingface.co/genmo/mochi-1-preview) introduces the Asymmetric Diffusion Transformer (AsymmDiT) and Asymmetric Variational Autoencoder (AsymmVAE) to reduces memory requirements. AsymmVAE causally compresses videos 128x to improve memory efficiency, and AsymmDiT jointly attends to the compressed video tokens and user text tokens. This model is noted for generating videos with high-quality motion dynamics and strong prompt adherence.
```py
import torch
from diffusers import MochiPipeline
from diffusers.utils import export_to_video
pipe = MochiPipeline.from_pretrained("genmo/mochi-1-preview", variant="bf16", torch_dtype=torch.bfloat16)
# reduce memory requirements
pipe.enable_model_cpu_offload()
pipe.enable_vae_tiling()
prompt = "Close-up of a chameleon's eye, with its scaly skin changing color. Ultra high resolution 4k."
video = pipe(prompt, num_frames=84).frames[0]
export_to_video(video, "output.mp4", fps=30)
```
<div class="flex justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/mochi-video-output.gif"/>
</div>
</hfoption>
<hfoption id="StableVideoDiffusion">
[StableVideoDiffusion (SVD)](https://huggingface.co/stabilityai/stable-video-diffusion-img2vid-xt) is based on the Stable Diffusion 2.1 model and it is trained on images, then low-resolution videos, and finally a smaller dataset of high-resolution videos. This model generates a short 2-4 second video from an initial image.
Begin by loading the [`StableVideoDiffusionPipeline`] and passing an initial image to generate a video from.
```py
import torch
@@ -170,8 +90,6 @@ from diffusers.utils import load_image, export_to_video
pipeline = StableVideoDiffusionPipeline.from_pretrained(
"stabilityai/stable-video-diffusion-img2vid-xt", torch_dtype=torch.float16, variant="fp16"
)
# reduce memory requirements
pipeline.enable_model_cpu_offload()
image = load_image("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/svd/rocket.png")
@@ -193,12 +111,54 @@ export_to_video(frames, "generated.mp4", fps=7)
</div>
</div>
</hfoption>
<hfoption id="AnimateDiff">
### I2VGen-XL
[AnimateDiff](https://huggingface.co/guoyww/animatediff) is an adapter model that inserts a motion module into a pretrained diffusion model to animate an image. The adapter is trained on video clips to learn motion which is used to condition the generation process to create a video. It is faster and easier to only train the adapter and it can be loaded into most diffusion models, effectively turning them into “video models”.
[I2VGen-XL](../api/pipelines/i2vgenxl) is a diffusion model that can generate higher resolution videos than SVD and it is also capable of accepting text prompts in addition to images. The model is trained with two hierarchical encoders (detail and global encoder) to better capture low and high-level details in images. These learned details are used to train a video diffusion model which refines the video resolution and details in the generated video.
Load a `MotionAdapter` and pass it to the [`AnimateDiffPipeline`].
You can use I2VGen-XL by loading the [`I2VGenXLPipeline`], and passing a text and image prompt to generate a video.
```py
import torch
from diffusers import I2VGenXLPipeline
from diffusers.utils import export_to_gif, load_image
pipeline = I2VGenXLPipeline.from_pretrained("ali-vilab/i2vgen-xl", torch_dtype=torch.float16, variant="fp16")
pipeline.enable_model_cpu_offload()
image_url = "https://huggingface.co/datasets/diffusers/docs-images/resolve/main/i2vgen_xl_images/img_0009.png"
image = load_image(image_url).convert("RGB")
prompt = "Papers were floating in the air on a table in the library"
negative_prompt = "Distorted, discontinuous, Ugly, blurry, low resolution, motionless, static, disfigured, disconnected limbs, Ugly faces, incomplete arms"
generator = torch.manual_seed(8888)
frames = pipeline(
prompt=prompt,
image=image,
num_inference_steps=50,
negative_prompt=negative_prompt,
guidance_scale=9.0,
generator=generator
).frames[0]
export_to_gif(frames, "i2v.gif")
```
<div class="flex gap-4">
<div>
<img class="rounded-xl" src="https://huggingface.co/datasets/diffusers/docs-images/resolve/main/i2vgen_xl_images/img_0009.png"/>
<figcaption class="mt-2 text-center text-sm text-gray-500">initial image</figcaption>
</div>
<div>
<img class="rounded-xl" src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/i2vgen-xl-example.gif"/>
<figcaption class="mt-2 text-center text-sm text-gray-500">generated video</figcaption>
</div>
</div>
### AnimateDiff
[AnimateDiff](../api/pipelines/animatediff) is an adapter model that inserts a motion module into a pretrained diffusion model to animate an image. The adapter is trained on video clips to learn motion which is used to condition the generation process to create a video. It is faster and easier to only train the adapter and it can be loaded into most diffusion models, effectively turning them into "video models".
Start by loading a [`MotionAdapter`].
```py
import torch
@@ -206,6 +166,11 @@ from diffusers import AnimateDiffPipeline, DDIMScheduler, MotionAdapter
from diffusers.utils import export_to_gif
adapter = MotionAdapter.from_pretrained("guoyww/animatediff-motion-adapter-v1-5-2", torch_dtype=torch.float16)
```
Then load a finetuned Stable Diffusion model with the [`AnimateDiffPipeline`].
```py
pipeline = AnimateDiffPipeline.from_pretrained("emilianJR/epiCRealism", motion_adapter=adapter, torch_dtype=torch.float16)
scheduler = DDIMScheduler.from_pretrained(
"emilianJR/epiCRealism",
@@ -216,11 +181,13 @@ scheduler = DDIMScheduler.from_pretrained(
steps_offset=1,
)
pipeline.scheduler = scheduler
# reduce memory requirements
pipeline.enable_vae_slicing()
pipeline.enable_model_cpu_offload()
```
Create a prompt and generate the video.
```py
output = pipeline(
prompt="A space rocket with trails of smoke behind it launching into space from the desert, 4k, high resolution",
negative_prompt="bad quality, worse quality, low resolution",
@@ -234,11 +201,38 @@ export_to_gif(frames, "animation.gif")
```
<div class="flex justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff.gif"/>
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/animatediff.gif"/>
</div>
</hfoption>
</hfoptions>
### ModelscopeT2V
[ModelscopeT2V](../api/pipelines/text_to_video) adds spatial and temporal convolutions and attention to a UNet, and it is trained on image-text and video-text datasets to enhance what it learns during training. The model takes a prompt, encodes it and creates text embeddings which are denoised by the UNet, and then decoded by a VQGAN into a video.
<Tip>
ModelScopeT2V generates watermarked videos due to the datasets it was trained on. To use a watermark-free model, try the [cerspense/zeroscope_v2_76w](https://huggingface.co/cerspense/zeroscope_v2_576w) model with the [`TextToVideoSDPipeline`] first, and then upscale it's output with the [cerspense/zeroscope_v2_XL](https://huggingface.co/cerspense/zeroscope_v2_XL) checkpoint using the [`VideoToVideoSDPipeline`].
</Tip>
Load a ModelScopeT2V checkpoint into the [`DiffusionPipeline`] along with a prompt to generate a video.
```py
import torch
from diffusers import DiffusionPipeline
from diffusers.utils import export_to_video
pipeline = DiffusionPipeline.from_pretrained("damo-vilab/text-to-video-ms-1.7b", torch_dtype=torch.float16, variant="fp16")
pipeline.enable_model_cpu_offload()
pipeline.enable_vae_slicing()
prompt = "Confident teddy bear surfer rides the wave in the tropics"
video_frames = pipeline(prompt).frames[0]
export_to_video(video_frames, "modelscopet2v.mp4", fps=10)
```
<div class="flex justify-center">
<img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/modelscopet2v.gif" />
</div>
## Configure model parameters
@@ -554,9 +548,3 @@ If memory is not an issue and you want to optimize for speed, try wrapping the U
+ pipeline.to("cuda")
+ pipeline.unet = torch.compile(pipeline.unet, mode="reduce-overhead", fullgraph=True)
```
## Quantization
Quantization helps reduce the memory requirements of very large models by storing model weights in a lower precision data type. However, quantization may have varying impact on video quality depending on the video model.
Refer to the [Quantization](../../quantization/overview) to learn more about supported quantization backends (bitsandbytes, torchao, gguf) and selecting a quantization backend that supports your use case.

View File

@@ -5,8 +5,6 @@
title: 快速入门
- local: stable_diffusion
title: 有效和高效的扩散
- local: consisid
title: 身份保持的文本到视频生成
- local: installation
title: 安装
title: 开始

View File

@@ -1,100 +0,0 @@
<!--Copyright 2024 The HuggingFace Team. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->
# ConsisID
[ConsisID](https://github.com/PKU-YuanGroup/ConsisID)是一种身份保持的文本到视频生成模型,其通过频率分解在生成的视频中保持面部一致性。它具有以下特点:
- 基于频率分解将人物ID特征解耦为高频和低频部分从频域的角度分析DIT架构的特性并且基于此特性设计合理的控制信息注入方式。
- 一致性训练策略:我们提出粗到细训练策略、动态掩码损失、动态跨脸损失,进一步提高了模型的泛化能力和身份保持效果。
- 推理无需微调之前的方法在推理前需要对输入id进行case-by-case微调时间和算力开销较大而我们的方法是tuning-free的。
本指南将指导您使用 ConsisID 生成身份保持的视频。
## Load Model Checkpoints
模型权重可以存储在Hub上或本地的单独子文件夹中在这种情况下您应该使用 [`~DiffusionPipeline.from_pretrained`] 方法。
```python
# !pip install consisid_eva_clip insightface facexlib
import torch
from diffusers import ConsisIDPipeline
from diffusers.pipelines.consisid.consisid_utils import prepare_face_models, process_face_embeddings_infer
from huggingface_hub import snapshot_download
# Download ckpts
snapshot_download(repo_id="BestWishYsh/ConsisID-preview", local_dir="BestWishYsh/ConsisID-preview")
# Load face helper model to preprocess input face image
face_helper_1, face_helper_2, face_clip_model, face_main_model, eva_transform_mean, eva_transform_std = prepare_face_models("BestWishYsh/ConsisID-preview", device="cuda", dtype=torch.bfloat16)
# Load consisid base model
pipe = ConsisIDPipeline.from_pretrained("BestWishYsh/ConsisID-preview", torch_dtype=torch.bfloat16)
pipe.to("cuda")
```
## Identity-Preserving Text-to-Video
对于身份保持的文本到视频生成需要输入文本提示和包含清晰面部例如最好是半身或全身的图像。默认情况下ConsisID 会生成 720x480 的视频以获得最佳效果。
```python
from diffusers.utils import export_to_video
prompt = "The video captures a boy walking along a city street, filmed in black and white on a classic 35mm camera. His expression is thoughtful, his brow slightly furrowed as if he's lost in contemplation. The film grain adds a textured, timeless quality to the image, evoking a sense of nostalgia. Around him, the cityscape is filled with vintage buildings, cobblestone sidewalks, and softly blurred figures passing by, their outlines faint and indistinct. Streetlights cast a gentle glow, while shadows play across the boy's path, adding depth to the scene. The lighting highlights the boy's subtle smile, hinting at a fleeting moment of curiosity. The overall cinematic atmosphere, complete with classic film still aesthetics and dramatic contrasts, gives the scene an evocative and introspective feel."
image = "https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_input.png?download=true"
id_cond, id_vit_hidden, image, face_kps = process_face_embeddings_infer(face_helper_1, face_clip_model, face_helper_2, eva_transform_mean, eva_transform_std, face_main_model, "cuda", torch.bfloat16, image, is_align_face=True)
video = pipe(image=image, prompt=prompt, num_inference_steps=50, guidance_scale=6.0, use_dynamic_cfg=False, id_vit_hidden=id_vit_hidden, id_cond=id_cond, kps_cond=face_kps, generator=torch.Generator("cuda").manual_seed(42))
export_to_video(video.frames[0], "output.mp4", fps=8)
```
<table>
<tr>
<th style="text-align: center;">Face Image</th>
<th style="text-align: center;">Video</th>
<th style="text-align: center;">Description</th
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_0.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_0.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The video, in a beautifully crafted animated style, features a confident woman riding a horse through a lush forest clearing. Her expression is focused yet serene as she adjusts her wide-brimmed hat with a practiced hand. She wears a flowy bohemian dress, which moves gracefully with the rhythm of the horse, the fabric flowing fluidly in the animated motion. The dappled sunlight filters through the trees, casting soft, painterly patterns on the forest floor. Her posture is poised, showing both control and elegance as she guides the horse with ease. The animation's gentle, fluid style adds a dreamlike quality to the scene, with the womans calm demeanor and the peaceful surroundings evoking a sense of freedom and harmony.</td>
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_1.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_1.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The video, in a captivating animated style, shows a woman standing in the center of a snowy forest, her eyes narrowed in concentration as she extends her hand forward. She is dressed in a deep blue cloak, her breath visible in the cold air, which is rendered with soft, ethereal strokes. A faint smile plays on her lips as she summons a wisp of ice magic, watching with focus as the surrounding trees and ground begin to shimmer and freeze, covered in delicate ice crystals. The animations fluid motion brings the magic to life, with the frost spreading outward in intricate, sparkling patterns. The environment is painted with soft, watercolor-like hues, enhancing the magical, dreamlike atmosphere. The overall mood is serene yet powerful, with the quiet winter air amplifying the delicate beauty of the frozen scene.</td>
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_2.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_2.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The animation features a whimsical portrait of a balloon seller standing in a gentle breeze, captured with soft, hazy brushstrokes that evoke the feel of a serene spring day. His face is framed by a gentle smile, his eyes squinting slightly against the sun, while a few wisps of hair flutter in the wind. He is dressed in a light, pastel-colored shirt, and the balloons around him sway with the wind, adding a sense of playfulness to the scene. The background blurs softly, with hints of a vibrant market or park, enhancing the light-hearted, yet tender mood of the moment.</td>
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_3.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_3.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The video captures a boy walking along a city street, filmed in black and white on a classic 35mm camera. His expression is thoughtful, his brow slightly furrowed as if he's lost in contemplation. The film grain adds a textured, timeless quality to the image, evoking a sense of nostalgia. Around him, the cityscape is filled with vintage buildings, cobblestone sidewalks, and softly blurred figures passing by, their outlines faint and indistinct. Streetlights cast a gentle glow, while shadows play across the boy's path, adding depth to the scene. The lighting highlights the boy's subtle smile, hinting at a fleeting moment of curiosity. The overall cinematic atmosphere, complete with classic film still aesthetics and dramatic contrasts, gives the scene an evocative and introspective feel.</td>
</tr>
<tr>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_image_4.png?download=true" style="height: auto; width: 600px;"></td>
<td><img src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/consisid/consisid_output_4.gif?download=true" style="height: auto; width: 2000px;"></td>
<td>The video features a baby wearing a bright superhero cape, standing confidently with arms raised in a powerful pose. The baby has a determined look on their face, with eyes wide and lips pursed in concentration, as if ready to take on a challenge. The setting appears playful, with colorful toys scattered around and a soft rug underfoot, while sunlight streams through a nearby window, highlighting the fluttering cape and adding to the impression of heroism. The overall atmosphere is lighthearted and fun, with the baby's expressions capturing a mix of innocence and an adorable attempt at bravery, as if truly ready to save the day.</td>
</tr>
</table>
## Resources
通过以下资源了解有关 ConsisID 的更多信息:
- 一段 [视频](https://www.youtube.com/watch?v=PhlgC-bI5SQ) 演示了 ConsisID 的主要功能;
- 有关更多详细信息,请参阅研究论文 [Identity-Preserving Text-to-Video Generation by Frequency Decomposition](https://hf.co/papers/2411.17440)。

View File

@@ -67,17 +67,6 @@ write_basic_config()
When running `accelerate config`, if we specify torch compile mode to True there can be dramatic speedups.
Note also that we use PEFT library as backend for LoRA training, make sure to have `peft>=0.6.0` installed in your environment.
Lastly, we recommend logging into your HF account so that your trained LoRA is automatically uploaded to the hub:
```bash
huggingface-cli login
```
This command will prompt you for a token. Copy-paste yours from your [settings/tokens](https://huggingface.co/settings/tokens),and press Enter.
> [!NOTE]
> In the examples below we use `wandb` to document the training runs. To do the same, make sure to install `wandb`:
> `pip install wandb`
> Alternatively, you can use other tools / train without reporting by modifying the flag `--report_to="wandb"`.
### Pivotal Tuning
**Training with text encoder(s)**

View File

@@ -65,17 +65,6 @@ write_basic_config()
When running `accelerate config`, if we specify torch compile mode to True there can be dramatic speedups.
Note also that we use PEFT library as backend for LoRA training, make sure to have `peft>=0.6.0` installed in your environment.
Lastly, we recommend logging into your HF account so that your trained LoRA is automatically uploaded to the hub:
```bash
huggingface-cli login
```
This command will prompt you for a token. Copy-paste yours from your [settings/tokens](https://huggingface.co/settings/tokens),and press Enter.
> [!NOTE]
> In the examples below we use `wandb` to document the training runs. To do the same, make sure to install `wandb`:
> `pip install wandb`
> Alternatively, you can use other tools / train without reporting by modifying the flag `--report_to="wandb"`.
### Target Modules
When LoRA was first adapted from language models to diffusion models, it was applied to the cross-attention layers in the Unet that relate the image representations with the prompts that describe them.
More recently, SOTA text-to-image diffusion models replaced the Unet with a diffusion Transformer(DiT). With this change, we may also want to explore

View File

@@ -1,6 +1,6 @@
#!/usr/bin/env python
# coding=utf-8
# Copyright 2025 The HuggingFace Inc. team. All rights reserved.
# Copyright 2024 The HuggingFace Inc. team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -74,7 +74,7 @@ if is_wandb_available():
import wandb
# Will error if the minimal version of diffusers is not installed. Remove at your own risks.
check_min_version("0.33.0.dev0")
check_min_version("0.32.0.dev0")
logger = get_logger(__name__)

View File

@@ -1,6 +1,6 @@
#!/usr/bin/env python
# coding=utf-8
# Copyright 2025 The HuggingFace Inc. team. All rights reserved.
# Copyright 2024 The HuggingFace Inc. team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -73,7 +73,7 @@ from diffusers.utils.import_utils import is_xformers_available
# Will error if the minimal version of diffusers is not installed. Remove at your own risks.
check_min_version("0.33.0.dev0")
check_min_version("0.32.0.dev0")
logger = get_logger(__name__)
@@ -160,7 +160,7 @@ to trigger concept `{key}` → use `{tokens}` in your prompt \n
from diffusers import AutoPipelineForText2Image
import torch
{diffusers_imports_pivotal}
pipeline = AutoPipelineForText2Image.from_pretrained('stable-diffusion-v1-5/stable-diffusion-v1-5', torch_dtype=torch.float16).to('cuda')
pipeline = AutoPipelineForText2Image.from_pretrained('runwayml/stable-diffusion-v1-5', torch_dtype=torch.float16).to('cuda')
pipeline.load_lora_weights('{repo_id}', weight_name='pytorch_lora_weights.safetensors')
{diffusers_example_pivotal}
image = pipeline('{validation_prompt if validation_prompt else instance_prompt}').images[0]

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